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Author Topic: mod idea clone repost  (Read 434 times)

Austintrollinski

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mod idea clone repost
« on: June 05, 2017, 09:44:56 AM »

a year or so i posted a mod idea about cloning so here is

ever get tired of reloading to try to save a pawn when a huge raid happens you need a cloning mod to clone your pawns but there is a down side.
1. if there sick the clone will be sick
2. there stats will transfer as well as age' (stats will have a small penalty)
3. to clone an army you will need a pod or something to grow the clones
4. clone limbs and organs
5. if there is a relationship between to pawns and one dies and get cloned will be different
6. 3 new traits will be clone and believes to be a clone (they believe that there just a clone and dose not mater if they die) and Anti-clones they hate clones and are more likely to attack clones
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Dragoon

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Re: mod idea clone repost
« Reply #1 on: June 06, 2017, 07:36:06 PM »

Well, there is this.When it's done I'm sure someone would be willing to make a variation (you might even be able to do it yourself).

https://ludeon.com/forums/index.php?topic=31808.0
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.