Re-ad neutral visitors

Started by Dr. Z, April 27, 2014, 02:26:04 PM

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Dr. Z

Atm I've got many problems recruiting new colonists. My main source were the visitors, but now they're all from a faction, and if you catch them they get angry with you and attack :(

So the only remainning sources are escapepods, slavetraders and surviving combatans, but all three of the are very rare (and expensive for the slavetrader), and even if you have one the chance that they're not useless is very low because since Alpha 3 there's a ton of new characters and most of them doesen't have very stisfying stats. I also don't recruit everyone to have 50 colonists but to have like 8-10 colonists, but all specialist.

So we have a low amount of potential new colonists and a low chance for every potential new colonist not to be disappointing. So please ad neutral vistors again OR a possibility to convince visitors from other factions to join your colony (or both).
Prasie the Squirrel!

James009

Quote from: Dr. Z on April 27, 2014, 02:26:04 PM...
So we have a low amount of potential new colonists and a low chance for every potential new colonist not to be disappointing. So please ad neutral vistors again OR a possibility to convince visitors from other factions to join your colony (or both).
Agreed. Its quite difficult to get more people now :(
Lets Crashland Here Simulator!

Vagabond

Hello,

I can't help but to think this is a place holder for the possibility of sending a high-social character out to offer neutrals to join your colony. We may very well be able to at least have a chance of convincing all these visitors to stay.

Cheers,
Michael

Celthric Aysen

Is it really that hard getting new Colonist? i have like 12 colonist in my colony and i don't really need anymore, every prisoner i get i just execute, if i haven't
executed them il have like 25-30 Colonist and i don't like that many Colonist as its hard to command them all to do one thing, especially during  a Raid.
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ITypedThis

I agree completely.

I constantly find my colonies to be a little "understaffed."

Vagabond

Quote from: Blackjack1000K on April 27, 2014, 08:35:29 PM
Is it really that hard getting new Colonist? i have like 12 colonist in my colony and i don't really need anymore, every prisoner i get i just execute, if i haven't
executed them il have like 25-30 Colonist and i don't like that many Colonist as its hard to command them all to do one thing, especially during  a Raid.

Blackjack1000K,

Zooming out completely and double clicking a colonist will select all of them on the screen. Then just send them to battle positions. For other tasks, being familiar with manual priorities keeps pretty much everyone doing what they should be.

Quote from: ITypedThis on April 28, 2014, 12:15:05 AM
I agree completely.

I constantly find my colonies to be a little "understaffed."

ITypedThis,

I agree, I never have enough people. As I've mentioned in other posts, the small amount of characters makes it feel like you are simply trying to survive until pick up, rather than establishing a colony for the long haul (not expecting rescue).

Cheers,
Michael

daft73

I don't know I find it more of a challenge now, but I don't mind that. There are several instances were I acquire new colonists:
-Colonist just join your colony.
-Melee down raiders (most here, especially early game)
-slavetrader

After I have 10 I'm fine, but my colonies run fine with 7-8. I suppose it all depends on playstyle.

Celthric Aysen

Quote from: daft73 on April 28, 2014, 07:07:32 PM
I don't know I find it more of a challenge now, but I don't mind that. There are several instances were I acquire new colonists:
-Colonist just join your colony.
-Melee down raiders (most here, especially early game)
-slavetrader

After I have 10 I'm fine, but my colonies run fine with 7-8. I suppose it all depends on playstyle.
I couldn't have said it better myself
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Vagabond

Quote from: Blackjack1000K on April 28, 2014, 09:40:11 PM
Quote from: daft73 on April 28, 2014, 07:07:32 PM
I don't know I find it more of a challenge now, but I don't mind that. There are several instances were I acquire new colonists:
-Colonist just join your colony.
-Melee down raiders (most here, especially early game)
-slavetrader

After I have 10 I'm fine, but my colonies run fine with 7-8. I suppose it all depends on playstyle.
I couldn't have said it better myself

Hello,

It is a good challenge now. However, the more characters you get, the more of a challenge it becomes. Trying to house and feed all of them is just one part of it. Having only ten characters isn't a colony, it's a camp for the dejected. I always build individual homes for my characters. New arrivals take a spot in the bunkhouse on the "main street", next to the mess hall, sherrif's station, and hydroponics center.

Male and female colonist whom seem like they'd be compatible as a couple (traits/background/skill set) get a house together (Sharing room penalty kinda blows, but meh).

Idk. These guys are supposed to be stranded in the far reaches of space with no hope of rescue. They aren't marines sent to build an a self sustaining outpost. The characters literally have to make this place their home. A colony needs numbers to sustain it. Just my two cents.

Cheers,
Michael

Bishop36

I don't agree. I think the rarity of good staff makes it like finding a gem when you get one who really fits. I am used to playing some games where you may have to reroll a character 500+ times just to get passable stats though like Elona.

userfredle

Dont know if anyone said it cuz TL;DR but you CAN still get colonists the same way you used to, sometimes you get the message and a colonist has been outcast from that certain faction and im pretty sure you can arrest them with no repercussions

skullywag

The hospitality mod makes this a lot nicer.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

SSS

I have the same problem, but I think it's more because I'm kinda picky when it comes to character passions and abilities. If they can't haul or grow, for example, I'm much less likely to recruit them, and if they aren't passionate about anything I almost certainly won't recruit them. Beyond that, I'm often specifically looking for certain traits- in my latest colony I've been keeping an eye out for someone with a passion for art. It generally leaves me on the understaffed side, although I suppose at higher difficulties the ability to be picky is curbed and you have to take what you can just for defense purposes.

I don't think there's anything wrong with how it currently is. Saving money on the off-chance a slaver will have someone you'll want isn't hard either, btw.

b0rsuk

I only have manpower issues while my colony is size 3-4, with 5 I feel comfortable and anything beyond it feels like I can send a swarm of people anywhere and have the designated area mined or construction completed. There's so much to do in early game, so I tend to buy around 2 slaves until the ship is finished.

I feel I can recover from nearly any situation. I mean, I had a colony with a pest guard(melee), space researcher and an artist. Artist can't haul, Space Researcher can practically only research and haul, so many skills disabled. Pest guard was kidnapped while trying to sneak up on pirates who were outranging my turret. I was left with two characters who had "-" as their social skill! I scrambled to make a makeshift prison in the very cramped battery room, but I had to release the prisoner, I wasn't even able to feed him other than dropping corn on the floor. I had to buy a slave who was able to recruit next colonists.

Mathenaut

It doesn't help that slave traders trend to get rarer and rarer as the game goes on.

Unless you're on Randy.