[1.4] Antaios's Mods - Table Diner + Mod Medicine Patch

Started by Antaios, June 07, 2017, 12:07:52 AM

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Uuugggg

Smart Medicine updated to allow everyone to tend. They also use smart medicine features ( they'll take your medicine but that's presumably fine if they're working for you)

Antaios

Mods Updated!

Table Diner:
New Feature! Tables can now have radius set independently
New Feature! Pawns can now have radius set independently (Needs Tab - Let me know if this gets in the way of anything!)
The lowest radius of the three options is used. (Default, Table specific, Pawn specific)
ModSync support added.

Mod-Medicine-Patch:
Pharmacist patch is now included
I've included icons for the float menu entries in the "Assign" medicine menu, Thanks to Fluffy's Pharmacist for inspiration!
ModSync support added.

I've decided to also list the updates I did to Skullywag's BetterCoolers and BetterVents.

BlackSmokeDMax

Very nice, thanks for the updates, both yours and for the un-official ones!

MisterLock

Should probably notify you, latest updates for 1.0 broke table dinner.
To each his own.

Antaios

Quote from: MisterLock on July 24, 2018, 08:03:36 PM
Should probably notify you, latest updates for 1.0 broke table dinner.
Thanks, I'll look into it soon.

Antaios

Updated

Table Diner:
Fixed the error message spam in the world map screen. I have no idea why the world map calls the needs tab TabUpdate, but whatever, I added a check to cancel out when it does.

Mod Medicine Patch:
Fixed startup language error, vanilla updated the way it handles keyedreplacement language keys.

Antaios

#51
Sorry about the wait, I was on holiday.

Updated!
Table Diner:
Recompiled for B19, no significant changes.

Mod Medicine Patch:
Recompiled for B19, no significant changes.

BetterCoolers and BetterVents:
Added modded wall support! with a harmony patch.
some work to make them use less redundant code.
Recompiled for B19
Added ModSync support, for while I'm maintaining these.
Added support for smooth stone walls.


Hexwall

Sorry to bother you but other than adding a menu in the mods tabs I don't see any changes. I set the radius to max and they still eat wherever. Pawns and tables don't have any slider of any sort like your mod says. I put the mod almost at the very end of the mod list, should it go somewhere else? Thanks

Antaios

Quote from: Hexwall on November 02, 2018, 01:49:34 PM
Sorry to bother you but other than adding a menu in the mods tabs I don't see any changes. I set the radius to max and they still eat wherever. Pawns and tables don't have any slider of any sort like your mod says. I put the mod almost at the very end of the mod list, should it go somewhere else? Thanks
There must be another mod affecting it, but without more information I can't even speculate as to the cause.
I'm really unsure why you would have the mod settings menu but not the slider either.

Hexwall

Quote from: Antaios on November 03, 2018, 12:45:43 AM
There must be another mod affecting it, but without more information I can't even speculate as to the cause.
I'm really unsure why you would have the mod settings menu but not the slider either.

Well, here is my mod list, hope you can see what could be wrong
<li>Core</li>
<li>HugsLib</li>
<li>Mod Manager</li>
<li>RimHUD</li>
<li>Nature's Pretty Sweet</li>
<li>[KV] Faction Control - 1.0</li>
<li>Faction Discovery</li>
<li>[KV] Show Hair With Hats or Hide All Hats - 1.0</li>
<li>Nackblad Inc Rimhair</li>
<li>Rimsenal - Rimhair</li>
<li>[KV] Consolidated Traits - 1.0</li>
<li>Children, school and learning</li>
<li>Dubs Rimkit</li>
<li>Dubs Skylights</li>
<li>Field Medic [1.0]</li>
<li>More Vanilla Turrets [1.0]</li>
<li>[RF] Packed Lunches [1.0]</li>
<li>Simple sidearms</li>
<li>ED-Embrasures</li>
<li>EdB Prepare Carefully</li>
<li>Rimsenal</li>
<li>Rimsenal - Security pack</li>
<li>Rimsenal - Enhanced Vanilla Pack</li>
<li>Miscellaneous 'CORE'</li>
<li>Alpha Animals</li>
<li>Animals Logic</li>
<li>P-Music</li>
<li>L-Music</li>
<li>RimQuest</li>
<li>QualityBuilder</li>
<li>[KV] More Trait Slots - 1.0</li>
<li>Realistic Rooms</li>
<li>Wall Light</li>
<li>More Faction Interaction</li>
<li>NamesGalore</li>
<li>Pharmacist</li>
<li>HolyWasher</li>
<li>[SYR] Coffee and Tea</li>
<li>VGP Xtra Trees and Flowers</li>
<li>Tilled Soil</li>
<li>[RF] Rational Romance [1.0]</li>
<li>[RF] Fishing [1.0]</li>
<li>Misc. Robots</li>
<li>Misc. Incidents</li>
<li>Misc. Robots++</li>
<li>Genetic Rim</li>
<li>Sparkling Worlds - Full Mod</li>
<li>MendAndRecycle</li>
<li>Rah's Bionics and Surgery Expansion</li>
<li>Research Tree</li>
<li>Feed The Colonists</li>
<li>[KV] Change Dresser - 1.0</li>
<li>Increased Stack</li>
<li>Table Diner</li>
<li>Psychology</li>

Canute

Personaly i would blame Psychology about it, since it modify alot of the mood/socials.
You can try to move table diner below it, or disable Psychology and look if that helps.

Hexwall

Quote from: Canute on November 05, 2018, 04:15:48 AM
Personaly i would blame Psychology about it, since it modify alot of the mood/socials.
You can try to move table diner below it, or disable Psychology and look if that helps.

It wasnt sadly

Antaios

Off just the list I can't see any glaring possible issues.
Have you tried running a new test game, with only table diner installed, to see if the sliders show up?

Hexwall

Quote from: Antaios on November 05, 2018, 10:57:07 PM
Off just the list I can't see any glaring possible issues.
Have you tried running a new test game, with only table diner installed, to see if the sliders show up?

Per your request I did and both the tables and pawns have the sliders. I honest to go don't know which mod could it be.... Like someone before me it could be psychology but Idk