Mental Break

Started by Dovak, June 08, 2017, 02:55:25 AM

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Dovak

Hi people. Okay, first thing, i have to admit that i "prepared carefully" one of my colonist as a perfect soldier. Full bionic, traits, backstories... You know, defence purposes!

This guy have some SERIOUS mental problems. 1% mental breakdown threshold but who cares? He's constantly going into psychotic wandering state, sometimes it last for 2 days... when he FINALLY decides he's okay, it's happening again in 2 or 3 days. Let's say it's very... annoying. Oh, same thing for going berserk. Not as often as daze but still...

1. Is is possible turn off any mental break from debug menu?
2. How to prevent this problem?
3. Is this my punishment for cheating?

Thanks.

hoffmale

1. None that I know of.
2. Get some positive mood boosts (colonist rooms, dining room, good food, ...)
3. Maybe. Your bionics are worth quite a bit (plus I don't know what else you changed), so you might start with higher total colony wealth - which means your colonists may have higher expectations (= less strong mood boost), which in turn requires more other mood boosts to prevent mental breakdowns.

Dovak

This one guy is happy as hell. Other colonists aren't so lucky. Work, butchering humans, lack of food sometimes, natural disasters  and other things that have negative mood effect. Still, they don't even dare to think about going crazy. Well, it's time to stop cheating i guess.

SpookCrow

I would consider implanting a joywire in your colonist brain which gives a huge mood boost but the downside is -20 to consciousness . Most people tend to stay away from joywires because of the penalty

But like hoffmale said, get some positive mood boost things in your colony.
"Fear is the enemy within you that can lead to your demise." -Spook

cultist

A screenshot of his Needs menu would be helpful so we can see exactly what his problem is. Also, what traits does he have and does he have any health problems?