How to delete a pawn

Started by KydWyckyd, June 09, 2017, 01:27:22 AM

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KydWyckyd

I have this prisoner called Russ, I locked him up and starting cutting out his meatparts(As usual). But after cutting off his leg or a lung or something, things went wrong. The game starts spamming me with the message  "Detected infinite stat recursion when evaluating Consciousness"  And now my game is lagging like crazy. (Perhaps the physical and mental pain has enlightened him and his consciousness has evolved to the point where my CPU can no longer load it?)

So I think the only way to this continue this play-through is to somehow return this pawn to the void. Unfortunately, I'm playing with quite a few mods(Sorry if this is in the wrong topic.) and I'm pretty sure the one causing the problem is EPOE. Also Russ seems to have evolved beyond his mortal shell, seeing as his health tab is completely empty(No Pain, Manipulation, Scars or anything). So there he is, laying on the floor and now a member of my colony(I tried recruiting him via tools to see if it would fix it, it didn't) doing nothing but lagging out my game. I tried damaging him and restoring him, nothing happened. I tried individually restoring the parts I removed, still nothing. I even looked into my savegame to see if I could delete him from there, but I'm not confident enough in my xml skills to touch anything(Best I could gleam was that he was dead, apparently.) So yeah, any help on this would be appreciated. But for the time being I think I'll just have to give up. 


O Negative

Dev Mode On


Tool: Destroy
*click*

Shurp

*should* work -- but beware that this only removes the pawn, not the character in the social relationships tree.  So you might still have problems.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

KydWyckyd

One Buddha successfully terminated, that fixed the lag. Thank you communitay. Unfortunately, though, it seems my meddling made something go really wrong, since the moment I loaded my permadeath save an army of medieval warriors arrived(Like 30+ dudes). Hopefully explosive pots cant melt steel embrasures...