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Author Topic: [1.2] [KV] Trading Spot [ModSync RW]  (Read 59045 times)

Canute

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Re: [1.0] [KV] Trading Spot [ModSync RW]
« Reply #45 on: October 24, 2018, 03:40:05 AM »

Or maybe add a Guest/visitor spot if no hospitality mod is detected.
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Kiame

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Re: [1.0] [KV] Trading Spot [ModSync RW]
« Reply #46 on: October 24, 2018, 05:30:26 PM »

Update:
Added a setting to have visitors go to the Trading Spot. By default it is enabled.

Added Polish translation. Thanks adam0310!
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Beathrus

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Re: [1.0] [KV] Trading Spot [ModSync RW]
« Reply #47 on: January 06, 2019, 06:45:41 PM »

I like.
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Kiame

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BlackSmokeDMax

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Re: [1.1] [KV] Trading Spot [ModSync RW]
« Reply #49 on: February 26, 2020, 08:04:44 PM »

Very much appreciated!

Rafe009

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Re: [1.1] [KV] Trading Spot [ModSync RW]
« Reply #50 on: February 26, 2020, 09:11:08 PM »

Where is the trading square, what menu?
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Kiame

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Re: [1.1] [KV] Trading Spot [ModSync RW]
« Reply #51 on: February 26, 2020, 11:41:38 PM »

Updated the above release to support both 1.0 and 1.1 versions.
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Canute

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Re: [1.1] [KV] Trading Spot [ModSync RW]
« Reply #52 on: February 27, 2020, 03:11:49 AM »

Where is the trading square, what menu?
Normaly Misc.
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Kiame

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Re: [1.1] [KV] Trading Spot [ModSync RW]
« Reply #53 on: June 26, 2020, 01:56:22 AM »

Update:
Trading spot will not count as a building for anima trees.
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Kiame

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Re: [1.2] [KV] Trading Spot [ModSync RW]
« Reply #54 on: August 12, 2020, 12:23:03 AM »

Updated to 1.2
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tmo97

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Re: [1.2] [KV] Trading Spot [ModSync RW]
« Reply #55 on: September 01, 2020, 07:45:37 AM »

Thank you for making your mods to Rimworld.
Yours are all very useful and have eased my smothered frowns.
If only there were more people like you who live by the austere light of my untied shoelace.
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