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Author Topic: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)  (Read 131625 times)

Sirsim

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Re: [1.0] USCM - Aliens VS Marines - All mods (21/10/2018)
« Reply #225 on: December 09, 2018, 12:19:22 PM »

Marines faction can't visit my colony (other faction visit properly). I am getting the error:
Faction United States Colonial Marines of def USCM has no usable PawnGroupMakers for parms groupKind=Peaceful, tile=79972, inhabitants=False, points=138.7269, faction=United States Colonial Marines, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneIncap=False, seed=
Verse.Log:Error(String, Boolean)
RimWorld.<GeneratePawns>c__Iterator0:MoveNext()
System.Linq.Enumerable:Count(IEnumerable`1)
JecsTools.HarmonyPatches:GeneratePawns(PawnGroupMakerParms, Boolean, IEnumerable`1&)
RimWorld.PawnGroupMakerUtility:GeneratePawns_Patch1(PawnGroupMakerParms, Boolean)
Hospitality.IncidentWorker_VisitorGroup:SpawnPawns(IncidentParms)
Hospitality.IncidentWorker_VisitorGroup:SpawnGroup(IncidentParms, Map)
Hospitality.IncidentWorker_VisitorGroup:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
Verse.<DoIncidentDebugAction>c__AnonStorey54:<>m__0()
Verse.Dialog_DebugOptionLister:DebugAction(String, Action)
Verse.Dialog_DebugOptionListLister:DoListingItems()
Verse.Dialog_OptionLister:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Thanks in advance
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Hiztaar

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #226 on: December 09, 2018, 01:30:35 PM »

Hmm I have updated the 4 mods. Please re-download them all if required. They have all been patched on Steam but I often forget to patch de DL version, sorry.
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[B18] United States Colonial Marines (Aliens) - All mods

Sirsim

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #227 on: December 09, 2018, 01:51:06 PM »

Thanks a  lot for the quick reply, i downloaded the mods from your dropbox but getting the same error. I don't know if i must start a new game cause i used a save i day before the visit and got the error again.
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Hiztaar

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #228 on: December 09, 2018, 02:20:55 PM »

Very strange did you put the CORE mod before the Colonial Marines faction ?
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[B18] United States Colonial Marines (Aliens) - All mods

Sirsim

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #229 on: December 09, 2018, 02:34:16 PM »

Yes i just checked. Is it possible that other mod can cause this?
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Hiztaar

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #230 on: December 10, 2018, 01:52:22 AM »

Yes any mod modifying the way factions work may cause a bug in this one.
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[B18] United States Colonial Marines (Aliens) - All mods

Sirsim

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #231 on: December 16, 2018, 04:05:39 PM »

Sorry to bother again, i did a test with just Hugslib, Jecstools, USCM core and USCM marines (in that order) and got the same error. I even checked Hospitality to be the last version as your mods too. Is by any case your mods not updated in your Dropbox?
Thanks again in advance for your time.
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Hiztaar

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #232 on: December 16, 2018, 04:17:07 PM »

It's very strange, can you try with the steam version ?
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[B18] United States Colonial Marines (Aliens) - All mods

Sirsim

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #233 on: December 16, 2018, 04:44:34 PM »

No, i am not on steam.
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Fregrant

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Re: [1.0] USCM - Aliens VS Marines - All mods (21/10/2018)
« Reply #234 on: December 18, 2018, 11:59:53 AM »

Marines faction can't visit my colony (other faction visit properly). I am getting the error:
Faction United States Colonial Marines of def USCM has no usable PawnGroupMakers for parms groupKind=Peaceful...
Hitzaar, I think due missing "Peaceful" type in PawnGroupMakers for neutral faction, compare to Core's Factions_Misc file for reference.
Pirates are missing that type too, but they are hostile.
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Sirsim

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Re: [1.0] USCM - Aliens VS Marines - All mods (21/10/2018)
« Reply #235 on: December 20, 2018, 06:11:24 AM »

...due missing "Peaceful" type in PawnGroupMakers for neutral faction, compare to Core's Factions_Misc file for reference.
Pirates are missing that type too, but they are hostile.

Can i do something myself to correct this?
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Hiztaar

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #236 on: December 20, 2018, 02:53:07 PM »

I've updated the mod here, not on steam, please can you test and give me a feedback ? Thanks Fregrant BTW !
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[B18] United States Colonial Marines (Aliens) - All mods

Sirsim

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #237 on: December 20, 2018, 03:24:48 PM »

Everything works fine! Thank you both Fregrant and Hiztaar for this.
« Last Edit: December 20, 2018, 03:54:58 PM by Sirsim »
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Nousy

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Re: [1.0] USCM - Aliens VS Marines - All mods (10/12/2018)
« Reply #238 on: January 18, 2020, 03:34:33 PM »

does this work with the current version, and if so can i use it on existing saves with faction control or any other faction fixing mod?
Also will you keep working on it (WU faction and bishop)?
Thanks
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