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Author Topic: [1.2/1.1/1.0] Gun Nut - Chapter 1 (v1.2.6) | CE Compatible |  (Read 7129 times)

Harkon

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[1.2/1.1/1.0] Gun Nut - Chapter 1 (v1.2.6) | CE Compatible |
« on: August 26, 2020, 12:29:05 PM »

The mod can be found here.
Links to GitHub for DRM free users in the F.A.Q section of the mod.





All guns included in this mod exist in real life.

AT THIS POINT I CONSIDER THIS MOD FINISHED.
The next updates will be compatibility, balance and fixes.

Thank you all for your words and your support.



Click here to see the list with all the changes made since release.



WELCOME TO GUN NUT - CHAPTER 1!

This was going to be a small personal weapon pack that I was going to make to learn a bit of modding and Combat Extended patching since I play with that mod almost all the time, and now here we are.

[strike]Disclaimer: this is my first mod ever and my first time doing any kind of artwork so any feedback you guys want to give me feel free to do so xml, artwork or balance related.[/strike]

Gun Nut is a mod that focuses on giving the player the ultimate upgrades for their industrial era weapons. This mod is intended to be played with vanilla + vanilla weapons expanded or combat extended + combat extended guns since it offers a direct upgrade to regular weapons.





The AK-103 improves on the Service Rifle (VWE)/AK-47 (CE)  almost in every way with the exception of the damage since both are the same caliber.



The SA-58 improves on the Battle Rifle (VWE)/FAL (CE) almost in every way with the exception of the damage since both are the same caliber.



The R700 improves on the Sniper Rifle/M24 (CE) almost every way, including damage since the caliber is bigger.



The AK-105 improves on the Carbine (VWE)/AKSU (CE) almost in every way with the exception of the damage since both are the same/similar caliber.



The M4A1 improves on the AssaultRifle/M16A4 (CE) almost in every way when in low and mid range while falling of a little bit in long range because of its shorter cannon.



The MP7A1 was designed to be better than .45 weapons so is one of the biggest improvements on this list in this case on the Heavy SMG/UMP .45 (CE).



The M1A improves on the Marksman Rifle (VWE)/SVD (CE) in almost every way with the exception of the damage since both are the same/similar caliber.



The Saiga 12K improves on the Chain shotgun/ USAS-12 (CE) in almost every way with the exception of the damage since both are the same caliber.



The Bullpup PKP improves on the HMG (VWE)/ LMG/ PKM (CE) in almost every way with the exception of the damage since all are the same/similar caliber.



The Glock 17 improves on the Autopistol/ M1911 (CE) in almost every way with the exception of the damage which is lower since it is a smaller caliber.





- This mod is compatible with Combat Extended. (02/09/20) The CE patch is now integrated.

- This mod is compatible with Vanilla Weapons Expanded. The research of this mod is added after VWE research.

- This mod includes support for [XND] Proper Shotguns.



Q: Can the mod be added to existing saves?
A: Yes.

Q: How do I learn to craft these new weapons?
A: You need to complete a new research project called "Attachments and modifications".

Q: Where do I craft these new weapons?
A: At the moment all of them can be crafted at the machining table.

Q: Why does the recipe for this weapons requires chemfuel?
A: This may only be a CE thing but It is because most of this weapons have plastic or polymer parts.

Q: Can I download it from somewhere else (for GOG or DRM-free users)?
A: Yes, you can get the lastest update from GitHub .

Q: Can you add X gun?
A: This mod is finished, but you can jump in to the discussion thread below to request guns that may get included in future mods.

Q: Do suppresors affect the gun in any way?
A: Not at the time, they come with cool sound effects tho.

Q:




SOON ™




Art and xml done by me, Harkon.

Oversized weapons being part of JecsTools by Jecrell.

Special thanks to the folks at the CE discord for the help provided.

Credit to @Luizi for his textures on CE and CE Guns and a bunch of other mods that I used as a reference when learning how to draw vanilla rimworld.

Credit to the Vanilla Expanded Team since I used the way they present their mods and some of the textures as a reference when learning how to draw vanilla rimworld.

Credit to @mlie for the help with the integration of the CE patch.

Credit to u/ekksu for his guide on Rimworld sprites.

Credit to @spdskatr for his "Officially unofficial guide to RimWorld’s Artstyle".

Credit to Battlestate Games and their game Escape from Tarkov from where I took inspiration for most of the weapons.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0




« Last Edit: September 20, 2020, 04:07:01 AM by Harkon »
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conkikhon

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Re: [1.2] Gun Nut (v1.2.1) | CE Compatible | [New Mod!]
« Reply #1 on: September 06, 2020, 10:59:07 PM »

I blame this mod for making me looking for these guns on YT. R700 in game stat still worse than SVD imo.
« Last Edit: September 06, 2020, 11:00:50 PM by conkikhon »
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