Started by NoImageAvailable, June 09, 2017, 04:13:13 PM
Quote from: WREN_PL on May 11, 2019, 05:34:21 AMAlso deleted DoorsExpanded and it still doesn't work
Exception in Verse.AI.ThinkNode_PrioritySorter GetPriority: System.ArgumentNullException: Argument cannot be null.Parameter name: key at System.Collections.Generic.Dictionary`2[Verse.ThingDef,CombatExtended.Integer].Add (Verse.ThingDef key, CombatExtended.Integer value) [0x00000] in <filename unknown>:0 at CombatExtended.Utility_HoldTracker.GetStorageByThingDef (Verse.Pawn pawn) [0x00000] in <filename unknown>:0 at CombatExtended.Utility_HoldTracker.GetExcessThing (Verse.Pawn pawn, Verse.Thing& dropThing, System.Int32& dropCount) [0x00000] in <filename unknown>:0 at CombatExtended.Utility_HoldTracker.HasExcessThing (Verse.Pawn pawn) [0x00000] in <filename unknown>:0 at CombatExtended.JobGiver_UpdateLoadout.GetPriority (Verse.Pawn pawn) [0x00000] in <filename unknown>:0 at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
Quote from: nickdos on May 14, 2019, 03:31:10 PMI am so bad it's hilarious, enemy explosives cause a chain reaction after death even with the option for cook-off set to off, can't believe I let people go there.
Quote from: nickdos on May 14, 2019, 03:31:10 PMThis is so bad it's hilarious, enemy explosives cause a chain reaction after death even with the option for cook-off set to off, can't believe people suggest this is a serious modhttps://i.imgur.com/T94P3So.jpg
Quote from: nickdos on May 16, 2019, 07:26:28 AMThis mod just pushes you to use killboxes even more than vanilla because of how broken most enemies that don't use melee or plain guns. There is nothing realistic about it despite what the creator claims. The immaturity of its fans that respond with "git gud" to criticism says a lot of the audience it appeals to.To respond to the kids that are baiting: I have no problem when using the classic killbox abuse, it trivializes raids entirely, however when I actually try a realistic approach to combat with this mod nothing works and that is the problem
Quote from: Ink. on May 17, 2019, 03:09:39 AMHi. Sadly I've been running into issues and I'm trying to find out what's causing it. I've manually removed and tested for over 20 mods and still keep launching with errors and then having things not work right. Reading through my debug log hasn't been helpful as I can't make much sense of the errors or what's causing them. So here they are and my mod list. If anyone has an idea of what the issue might be. I was running a pretty similar config to this before and it worked, so I can't see what's breaking it now when everything I remove doesn't seem to fix.https://gist.github.com/253e1db7811124aad367e883d1ba4c69Thank you if anyone can help me narrow this down. I miss using CE.