Started by NoImageAvailable, June 09, 2017, 04:13:13 PM
Quote from: Eryx on November 20, 2019, 12:13:57 PMStill on my past save, but..1. Do smoke grenades have any negative effects on pawns? Is it different if inside of a building?
Quote2. Has a morale system a bit deeper than where it's at ever been thought about? Something like 20 social pawns giving a -50% suppressability or something to pawns within a certain distance?Perhaps a 'leader' trait? I think it'd be nice to counteract losing pawns because they're pinned, because a good leader could go 'guys, we're fucked, let's go!' and decide to pull back.
<li Class="CombatExtended.ToolCE"> <label>left claw</label> <capacities> <li>Scratch</li> </capacities> <power>21</power> <cooldownTime>1.41</cooldownTime> <linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup> <surpriseAttack> <extraMeleeDamages> <li> <def>Stun</def> <amount>21</amount> </li> </extraMeleeDamages> </surpriseAttack> <armorPenetrationSharp>0.05</armorPenetrationSharp> <armorPenetrationBlunt>4.5</armorPenetrationBlunt> </li>
Quote from: Kori on December 05, 2019, 10:11:26 AMSince 1.6 and its changes to apparel layers, the mod Show Hair with Hats is only partially working. Sometimes you see the hair and sometimes you don't. Is there a fix for this?
Quote from: SansMasterBudaa :3 on January 02, 2020, 09:10:29 PMIm using the version of the mod 188.8.131.52 and i have rimworld 1.0.2048
Quote from: NoImageAvailable on January 03, 2020, 08:09:40 PMQuote from: SansMasterBudaa :3 on January 02, 2020, 09:10:29 PMIm using the version of the mod 184.108.40.206 and i have rimworld 1.0.2048Outdated versions are not supported