[A17b] Minor - Tree Graphical Glitch

Started by nccvoyager, June 10, 2017, 11:37:36 PM

Previous topic - Next topic

nccvoyager

Tiny graphical issue I saw while playing yesterday.
No gameplay impact, just a little annoying to look at.
Unsure as to reproduction since, well, AFAIK tree graphics are randomly set (or seeded pseudo-randomly) when the tree becomes fully grown?
Will upload a copy of the saved game if necessary.
Edit: Mainly because I forgot to copy it to my netbook for the report. Oops.

Moving the camera results in "shimmering" of the area, likely resulting from one graphic taking the foreground slightly more quickly than the other as frames load.

Link if hot-linking is broken.


Link if hot-linking is broken.

ison

It's z-fighting. Perhaps we could apply a small random "y" offset to plants.

nccvoyager

Ah, there's the term I was looking for.
(Been almost 5 years since I last used it, IIRC.)

If I had to guess, plants that would be most noticeable include most trees, and ambrosia.
(Though, I haven't seen ambrosia spawn directly next to another ambrosia plant yet.)

ison


ison