[BETA 18] Everyone Can Do Everything!

Started by Mrred1, June 12, 2017, 02:04:54 PM

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rambo

Quote from: Mrred1 on July 02, 2017, 09:47:40 PM
Kind of, but remember, if you need a minimum skill to do something, e.g., 6 in growing to grow strawberries, your colonist still needs to have 6 skill regardless of their ability.
Dude, I have a colonist who has a crafting level of 17 and med level of 10 and they cant make meds


System.Linq

Does this mod remove the incapability tag or just make it not do anything?

rambo


Mrred1

Ok that's super weird. All my mod does is gives everyone the capability to do every type of work. There's nothing I could do that in aware of to solve your issue, as my mod shouldn't affect that. Are you running other mods?
"Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings." ~ Robert Bloch ~