Randy is bit broken?

Started by Thraxon, June 13, 2017, 12:26:21 PM

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Thraxon

I am playing as randy extreme and it looks like its a bit broken in a17.

I have 2 ennemies factions
Sometime i haven't raid for year (witch is anormal ).
And when raid, poison ship open or whatever finnaly comes, one minute after, a 2nd raid is coming while the first one isn't even done.

This happended to me 3 times . Someone else noticed that?

I know randy isn't really random, but actually its the only real challenge for me because of the size of the raids and the max size of colonist.
But this is boring, 0 raid for years, and all a sudden, you have to deal with a siege, and 40 tribals at the same time.

I could use a more customisable difficulty, a more random Randy,a more difficult constant raiding, and a max colonist depending on something else (reasearch, time, wealth...)

erdrik

How many times did you test? How many times did you get Raid results like that?

Because super high peaks in activity between super long periods of inactivity IS in fact possible in a truly random environment. If you've played like 10 Randy games and they all have the same pattern of Raid events then maybe there is something wrong, but just 1 game isn't going to tell you squat.

Toast

This is, in fact, classic Randy behavior and exactly what one should expect when selecting him: long stretches of nothing potentially punctuated by extreme hell crisis.

If you want "more difficult constant raiding," you want Cassandra on a high difficulty.

Thraxon

#3
I play randy extreme for years and hundred of hours and what you are saying is kinda true.
I have only done 1 real long game in randy a17.

This is a maybe just a feeling but i noticed it is getting worse and worse in this game, before A17 i had this no activity at the "2nd year" after a serie of intense raids. But this game i had very few raids.

I already had this double raid before a17, but it was more random i beleve. This game i had double raided 3 time when no raids.
In my opinion, the difficulty need some reajust, and a "truce periode" could help, i don't think the double raid is a positive thing, even for me who search the difficulty.

Thraxon

Quote from: Toast on June 13, 2017, 12:58:02 PM
This is, in fact, classic Randy behavior and exactly what one should expect when selecting him: long stretches of nothing potentially punctuated by extreme hell crisis.

If you want "more difficult constant raiding," you want Cassandra on a high difficulty.

The description say about random events, nothing mentionned about long peaces.
Cassandra is too easy, i found no fun there

dburgdorf

#5
Quote from: Thraxon on June 13, 2017, 01:13:03 PMThe description say about random events, nothing mentionned about long peaces.

Well, that is kind of what "random" means, after all: You never know what if anything to expect, or when to expect it. The term "random events" by definition encompasses the possibility of nothing at all happening for a stretch.

Quote from: Thraxon on June 13, 2017, 01:13:03 PMCassandra is too easy, i found no fun there

I don't play at high difficulties -- in fact, I don't play nearly as much as I should at all, as I spend too much time working on mods instead -- but I've consistently read in posts from a wide spectrum of players that Cassandra at high difficulty is substantially harder than Randy at high difficulty levels.
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

Limdood

if you want more difficulty, use the scenario editor...add a raid every X days repeating to the game, or disable some good events, or add a climate cycle, or play on sea ice.

"random behavior" or not, the GROUP consensus of the rimworld forums has been that randy can be difficult early, when the unpredictability and grouping potential of his events can demolish you, but in the late game, his random behavior becomes weaker than cassandra's steadily increasing curve.  If you've played loads of games, but rarely play long ones, then it is no suprise that you find randy harder than cassandra, because he most certainly CAN be early on, whereas late game his unpredictable but wealth-scaled raids are unlikely to pose a threat unless specific, extreme fluke combinations happen.  Cassandra's artificially scaled raids can pose extreme dangers to all but the most fortified (or gimmicky) of bases later in the game.

Panzer

Yeah if you want more steadiness with added challenge, try the scenario editor, I play with randy intense and a raid every 6 days. You can get utterly annihilated but it makes for interesting games, out of 6 games in extreme desert 2 were successful.
After 2 years the storyteller usually slows down and it gets a bit boring, still wondering if thats a bug or feature, like you re meant to start exploring the map at that point.

What I dont like about randy though is his ability to fire day 1 events, I got day 1 gut worms, and a day 2 heatwave, thats a bit much sometimes.

Bozobub

Quote from: Panzer on June 13, 2017, 03:45:00 PMYeah if you want more steadiness with added challenge, try the scenario editor, I play with randy intense and a raid every 6 days. You can get utterly annihilated but it makes for interesting games, out of 6 games in extreme desert 2 were successful.
After 2 years the storyteller usually slows down and it gets a bit boring, still wondering if thats a bug or feature, like you re meant to start exploring the map at that point.

What I dont like about randy though is his ability to fire day 1 events, I got day 1 gut worms, and a day 2 heatwave, thats a bit much sometimes.
I feel ya, but an easy way around this is simply to use an easier storyteller/difficulty level at 1st, then jack it up when you feel ready.  You can change this at any time during a game.
Thanks, belgord!

Panzer

I dont mind getting annihilated, most of the time I replay the fights to see if I could ve done something different before starting over, and it is so rewarding if you beat fights that are clearly not in your favor, like I won a 27 tribals vs 4 colonists raid, that was pretty memorable.

Thraxon

Thanks for tips with edited scenario. i should do this but i prefer random events.
I already played dozen of game, all in extrem dificulty cassandra, randy icesheets -90°, deserts, tribal, solo survivor. i really prefer normal biome but hard random stuff like randy was before

Randy used to be harder with constant raids more random things. And thats what i liked. And i still prefer randy also because pawn limit higher.
Ice sheets was harder at start before self tending in solo. And this was fun before update that fucked forbit raid when bad temperature when it could just wear warmer cloths....  :'(  Now you only get mechanoids raid from time to time, so i stoped play cold biomes.
And snow ground is stupid, slow is too boring and with full sniper team it's too easy to kill raiders without get wounded.



But the main purpose of the topic is not this, it is  that Randy doesn't work as intended and need fixes. It doesn't send random events, it tend to not send nothing for years, then all event all of a suddent it fire all.


Here is another example of all in events in A15 : toxic rain+ volcanic winter + solar flare + poison ships + psy ship + ... massive  warg manhunter pack . Could it be random ?  ::)
https://steamuserimages-a.akamaihd.net/ugc/811055404668634036/58AE2438FB60705BF74FC4419E86C6A78BA99AD8/
https://steamuserimages-a.akamaihd.net/ugc/811055404668633797/4E17087FF38D628699747C55B57DC2AB82ACADEA/


Quote from: Limdood on June 13, 2017, 02:38:47 PM

"random behavior" or not, the GROUP consensus of the rimworld forums has been that randy can be difficult early, when the unpredictability and grouping potential of his events can demolish you, but in the late game, his random behavior becomes weaker than cassandra's steadily increasing curve.  If you've played loads of games, but rarely play long ones, then it is no suprise that you find randy harder than cassandra, because he most certainly CAN be early on, whereas late game his unpredictable but wealth-scaled raids are unlikely to pose a threat unless specific, extreme fluke combinations happen.  Cassandra's artificially scaled raids can pose extreme dangers to all but the most fortified (or gimmicky) of bases later in the game.

I Found myself having more difficulty late game with randy in old patch, its because of pawn limit i suppose. Having tribal raid with 15 pawn isn't same as having raid with 30 pawns same for wargs packs.
But nowadays it seem to be different probably because something broken in randy logic.

I wish i could have more storytellers custosmisables, beside adding a raid every 6 day. I like random date events, random size of raids-packs but still in correlation of how you are doing well.
And i beleve difficulty is not only how much raiders you get in one raid, but more how often it strikes.
But when nothing fire for a year and when all a studdent it all happend, thats not really funny (even if you can handle it)

Limdood

Quote from: Thraxon on June 14, 2017, 12:53:43 PM
I wish i could have more storytellers custosmisables,

there are numerous storytellers added by mods.  The "rimsenal storyteller pack" has one in particular that likes to ignore things like blights and diseases in favor of more raids.

iceteazz

Quote from: Thraxon on June 13, 2017, 12:26:21 PM
I am playing as randy extreme and it looks like its a bit broken in a17.

I have 2 ennemies factions
Sometime i haven't raid for year (witch is anormal ).
And when raid, poison ship open or whatever finnaly comes, one minute after, a 2nd raid is coming while the first one isn't even done.

This happended to me 3 times . Someone else noticed that?

I know randy isn't really random, but actually its the only real challenge for me because of the size of the raids and the max size of colonist.
But this is boring, 0 raid for years, and all a sudden, you have to deal with a siege, and 40 tribals at the same time.

I could use a more customisable difficulty, a more random Randy,a more difficult constant raiding, and a max colonist depending on something else (reasearch, time, wealth...)

_ It's exactly what you will see when playing with Randy, his surname is Random, you know. You can have a year without Any events, nothing, then in several days a bunch of bad and good events also happens. In alpha 16 i've had exactly 1 year and a season there was nothing, then in 2 days i got 3 raids from 3 other factions, a poison ship, mega spiders, Zzzt twice and solar flare. Play in Randy Random mode i always, ALWAYS prepair for the worst, ready everything you got, always in danger mode or you failed.

Jarwy

I can confirm that Randy hasn't changed in A17. Still random.

BetaSpectre

Like Alpha 8 I had 4 simultaneous raids with over 200 pawns attacking, probably 70-80 per wave.

So Randy is MUCH less broken than it used to be, than again you can't cheese raids as much anymore.
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