sleeping animals

Started by aviv, June 15, 2017, 08:47:20 AM

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aviv

why it's almost impossible to shoot Sleeping animal ?

Serenity

They get a cover bonus for laying on the ground.

It's a bit silly that they don't wake up when you're standing next to them shooting all around them

TheMeInTeam

Quote from: Serenity on June 15, 2017, 09:11:31 AM
They get a cover bonus for laying on the ground.

It's a bit silly that they don't wake up when you're standing next to them shooting all around them

That cover bonus is pretty ridiculous, it should be much easier to hit something lying still than to hit something moving, even if it's slightly harder than hitting a standing target.

The game's logic suggests that pawns going prone CoD style would be stronger than actual cover lol.

Oh well, grenades or 6x longsword smack here we come, unless the purpose is shooting practice.

Canute

Nope, it is much easier to hit a constant moving target that you can see complete, then a well hidden one, that got sightprotection from grass and maybe a groundhollow.

Sure when you got a legendary rifle with thermooptic, nothing can hide from you and then you don't got trouble with sleeping animals anyway.

TheMeInTeam

#4
Not buying it.  Even an average human being running at a 90 degree angle to you requires you to lead the target unless they're really close.  If you aim directly on them, you will miss (doesn't help that profile from a person's side is less wide).  How much you need to lead depends on how close and what you're firing of course.  Animals like deer picking up speed are wider targets but are also faster than people.

If you are firing at something the size of a panther/horse/not tiny concealed animal lying on the ground, you don't have to lead or time anything.  You put your sight on the thing and pull the trigger, at most accounting for wind/drop if they're relatively far away (where movement would be even more problematic).

The game plays major liberties with weapon firing range anyway, but assuming you can see target at all I find it implausible that hitting a stationary target vs one that's running at any given size + range combination would be harder.

You might be right that it is easier to hit something walking slowly at a constant speed while standing at some ranges than it would be to hit it stationary/partly concealed.  However, the game applies the evasion % in a way that a fleeing animal is *much* easier to hit than a sleeping one, same for humans in a gunfight moving vs larger creatures lying down.

The only reason this isn't an issue is that the game is balanced more so around actual combat, and despite the weirdness it's still easy to kill sleeping animals.  It IS strange though.

Limdood

quite simply, it hurts the game to leave it like it is.

The "hunting" job is what applies the 750% execution bonus.  You can't draft a pawn with a shotgun, stand next to a downed animal, and get that bonus.  It ONLY applies to "hunting."

That being said, there is no reason that it should take more than a single shot to kill any animal ONCE IT IS DOWNED.  The game would play easier and make more sense if any shot taken at a downed/incapacitated (but probably not sleeping) animal WHILE HUNTING, just instantly killed said animal.

There is no way to abuse the mechanic (can't be used on people, can't be done while manually drafted, even in a manhunter scenario, it would only work on animals ALREADY out of the fight) - all it would do is remove the frustrating and nonsensical situations of unloading 12 rifle shots at a legless squirrel, or shooting a downed deer and blowing off all 4 legs, tail, and head before you finally kill it (drastically reducing amount of meat gained).

I've also suggested a net hit chance increase during the "hunting" job (the execution bonus is already coded in, again, ONLY for hunting, not other shooting, so it should be easy, or at least solidly in the realm of "doable") to make hunting not require chasing an animal over the entire map and to simulate taking more careful aim in a noncombat situation.  It SHOULD be easier to line up a hit on a grazing raccoon than a rabid raccoon charging you. This would double as solving the sleeping animal problem by making hunting sleeping animals easier (instead of WAY WAY harder, like it nonsensically is now)

BetaSpectre

Hit chance should def be higher for non mobile units.

Unconscious units shouldn't get a bonus to hiding.
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TheMeInTeam

I do agree on the distinction that downed/sleeping/prone type creatures should be easier to hit when someone aims at them, but much less likely to get hit by incidental shots (IE aimed at anything else).