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[B18] MuteGC - Avoid Save Corruption!
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Topic: [B18] MuteGC - Avoid Save Corruption! (Read 6371 times)
user19990313
Drifter
Posts: 98
"Modder".Translate()
[B18] MuteGC - Avoid Save Corruption!
«
on:
November 30, 2017, 05:24:39 AM »
MuteGC - Avoid Save Corruption!
For B18 (build 1722)
Disable scheduled GC process in vanilla game
to avoid corrupting your save
unconsciously.
Also fixes the issue that your game might lag greatly / no responding 4 times a day.
Can add or remove this mod halfway.
Author
user19990313
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Also check
[B18] MuteCombatLog - Disable Combat Log System
«
Last Edit: November 30, 2017, 05:41:52 AM by user19990313
»
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SpaceDorf
Transcendent
Posts: 4083
Secretly Captain Obvious
Re: [B18] MuteGC - Avoid Save Corruption!
«
Reply #1 on:
November 30, 2017, 07:07:57 AM »
I feel kind of stupid, because I don't know what the GC process does.
Logged
Maxim 1 : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :
There is a mod for that
.
Avatar Made by Chickenplucker
CannibarRechter
Colonist
Posts: 784
Dericious
Re: [B18] MuteGC - Avoid Save Corruption!
«
Reply #2 on:
November 30, 2017, 07:52:39 AM »
Or why it would corrupt your save?
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CR
All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects
fatm3l
Drifter
Posts: 48
Refugee
Re: [B18] MuteGC - Avoid Save Corruption!
«
Reply #3 on:
November 30, 2017, 10:23:22 AM »
Corrupt save never happen to me. But not responding happen to me 3 times maybe just like when there is a bunch of raider coming or bunch of trader. There is a few second of not responding and sometimes it just not responding at all and i need to force close rimworld but only happened 3 times maybe
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SpaceDorf
Transcendent
Posts: 4083
Secretly Captain Obvious
Re: [B18] MuteGC - Avoid Save Corruption!
«
Reply #4 on:
November 30, 2017, 10:33:05 AM »
The slowdown before a huge invasion force is normal.
That is the time when Rimworld creates all the raiders on the spot.
Creating 150 raiders with equipment, traits and backstory is a bit more work than creating a manhunter pack of 1500 squirrels.
Logged
Maxim 1 : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :
There is a mod for that
.
Avatar Made by Chickenplucker
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[B18] MuteGC - Avoid Save Corruption!