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Author Topic: [B18] MuteGC - Avoid Save Corruption!  (Read 4875 times)

user19990313

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[B18] MuteGC - Avoid Save Corruption!
« on: November 30, 2017, 05:24:39 AM »

MuteGC - Avoid Save Corruption!
For B18 (build 1722)



Disable scheduled GC process in vanilla game to avoid corrupting your save unconsciously.
Also fixes the issue that your game might lag greatly / no responding 4 times a day.
Can add or remove this mod halfway.

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user19990313
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Also check [B18] MuteCombatLog - Disable Combat Log System
« Last Edit: November 30, 2017, 05:41:52 AM by user19990313 »
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SpaceDorf

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Re: [B18] MuteGC - Avoid Save Corruption!
« Reply #1 on: November 30, 2017, 07:07:57 AM »

I feel kind of stupid, because I don't know what the GC process does.  :-[
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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CannibarRechter

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Re: [B18] MuteGC - Avoid Save Corruption!
« Reply #2 on: November 30, 2017, 07:52:39 AM »

Or why it would corrupt your save?
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fatm3l

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Re: [B18] MuteGC - Avoid Save Corruption!
« Reply #3 on: November 30, 2017, 10:23:22 AM »

Corrupt save never happen to me. But not responding happen to me 3 times maybe just like when there is a bunch of raider coming or bunch of trader. There is a few second of not responding and sometimes it just not responding at all and i need to force close rimworld but only happened 3 times maybe
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SpaceDorf

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Re: [B18] MuteGC - Avoid Save Corruption!
« Reply #4 on: November 30, 2017, 10:33:05 AM »

The slowdown before a huge invasion force is normal.
That is the time when Rimworld creates all the raiders on the spot.
Creating 150 raiders with equipment, traits and backstory is a bit more work than creating a manhunter pack of 1500 squirrels.
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker