[1.0] Billy's Improved Caravan Formation Mod

Started by bmartin, June 22, 2017, 02:55:25 PM

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bmartin

This mod improves the behavior of colonists and other pawns during the caravan formation process, so they waste less time wandering around and spend more time gathering supplies. It is not a "form a caravan instantly" mod; your colonists will still have to run around and gather all the items, load them into pack animals, etc, but they will do so in a more intelligent way that will minimize down-time and help form large and complex caravans faster. This mod should be particularly helpful if you are forming a caravan with a lot of animals.

This is my first mod; feedback is welcome. I tried to make as few changes as possible to the base game. This mod should be compatible with existing saves, although there MAY be strange behavior if you saved your game in the middle of forming a caravan.

Go get it: https://github.com/jopejope/BillysCaravanFormation/releases

Now on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=953429016

Also check out: Billy's Improved Load Transport Pods

Rimrue

This is your first mod? Impressive! Mine added a single object using XML. Lol

Will download and try this out. Well done! :)

kaptain_kavern


keith6


bmartin

I just posted another mod that fixes loading transport pods as well. Now you can have more than one colonist at a time loading items into a transport pod. I recommend you use both mods together, but of course you can use them separately if you like.

https://ludeon.com/forums/index.php?topic=34135.0

Canute

Let me guess, you remove the locking of the target when someone is hauling something to or from it ?

Could you maybe doing something similar for skullywag's https://github.com/Skullywag/ExtendedStorage/releases/tag/ExtendedStorage2.1

bmartin

For the transport pod mod? Basically, yes. It's a little more complicated because you also have to coordinate between multiple colonists so that the same item doesn't get hauled twice, but fortunately the game already has logic that does that in the caravan loading process, so I just had to integrate that with loading a transport pod job.

The source code is included, so Skullywag is welcome to look at what I did and then do something similar for their mod.

bmartin


Komyets

This is ono of such mods that we cant live without, thank you for updating!

Kori


Entropy0

Really great!
This should actually be vanilla behaviour in my opinion!

Razzoriel

Hello sir, do you give me permission to integrate your mod into mine? Thanks in advance, awesome job.