Healthy Colonist mood boost?

Started by Maiel91, June 23, 2017, 03:51:16 AM

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Maiel91

I was thinking that it'd be cool to add a mood boost when a colonist recovers from a long disease (like an infection or sensory mechanites), or when after a colonist makes it through a withdrawal period. You know after 10-15 days of being sick  or having withdrawal symptoms it'd make sense for them to feel revitalized again. 
I think It'd make the game more realistic. Since they get a mood penalty when they are sick it'd make sense for them to get a mood bonus when they overcome that disease/illness.
What do you guys think?

Cheers, Maiel

OFWG

+1, makes sense and gives the player a nice little reward for taking good care.
Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

mumblemumble

neat idea : reminds me of the cartoon of rimworld where the abrassive girl gets bionic eyes after a week being blind, and is very happy for several days.

I approve this, and perhaps even applied to getting new limbs.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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BetaSpectre

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Shonin

I must say I disagree. I mean, of course some people get a life changing experience after a disease or seriour accident, but it's kind of... random. In real life, some people just get with "my life sucks, when will come the next misfortune" and others go "Man, that just made me realize how we must give value to each day". In the end it goes much with the said person already existing personallity and not a rule of thumb.

Also, I don't think it's something that would add real value to the game. I would still try my best to keep my colony healthy since it's for the best and, having a positive mood boost after a disease or serious wound is healed wouldn't change that. This being the case, I think it's not something worth the effort.

Maybe there could be another way,  like a colonist who recovered from a near death experience more than once having a slight chance of getting an additional related characterist (maybe several near deaths experiences made the colonist fearless thinking he is "immortal" and made him support more pain before falling... or made him fearfull and binge on medicine trying to avoid another sickness...) but I think that would digress from the topic and should be part of another discussion.