[A17] Kortez's Mod

Started by Kortez90, June 25, 2017, 04:28:45 AM

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Kortez90

Kortez's Mod
Description:
Mod overwrite vanilla balance and goal of the game.
It's just a modification, which one i made for myself. Of course there is have parts and pieces of another mods, and i appreciated for making them. Especially for library for refrigerators and few textures for furniture. I hope the creators of that's mods will not offended.
However, just try.

Changes:

    Added:

       
  • Paradoxes Generator (Make electricity form paradoxes. Solar panels and geothermal generators are boring...)
  • Paradoxes Batteries (More dangerous.)
  • Refrigerators (Sorry! From another cool mod.)
  • Furniture, like tables and other stuff... (Sorry again! From another mod.)
  • Synthetic meat (Sorry again! From another mod.)
  • Artificial spine
  • Brain *
  • FlashCard *
  • Energy pistol
  • Recipe of neurotrainer *
  • Powerwire implant (Without this implant in colonists brain, your colony just die. True hardcore!)
Changed:

       
  • Hydroponics (Fertile of soil and another shit.)
  • Plants (Some growing better, some has better nutrition...)
  • Ambrosia (Can now growing in hydroponics basin.)
  • Devilstrand (Can now growing in hydroponics basin.)
  • Surgery (Now able to rip out spine and sell it.)
  • Production (Few receipts for assembly workbench. Simple prosthetic arms, legs...)
  • Production (NEUTROAMINE FROM CHEMFUEL!)
  • Changed icons of heater. (MORE REALISTIC. :D )
  • Prices (Reduced buffs form talking, hearing and social skill. Without implant a little problematic to trade.)
  • Damage of energy pistol
  • Ability to eject brain from prisoners *
  • Fixed some plant's and hydroponic basins *
Especially recommended to play with one character on sheet of ice.



Kortez's Mod v0.6(Dropbox)
Kortez's Mod v0.5(Dropbox)
Kortez's Mod v0.4(Dropbox)

Kortez90


Kortez90