[Mod Request] Cave Adaptation

Started by newcadence, June 26, 2017, 02:15:29 AM

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newcadence

Cave Adaptation, similar to Dwarf Fortress, is when colonists spend too much time under Thin Rock Roofs or Overhead Mountains.

Cave adaptation scales from 0 to 100, slowly building underground, not moving while under a constructed roof, and decreasing while outside during sunlight higher than 51%.

At trivial and moderate stages, it will cause a mood debuff while outside.
At major stage, it prevents cabin fever, but causes a greater mood debuff while outside as well as sight decrease.
At an extreme stage, it causes a +5 mood buff while inside, but causes vomiting and lowered consciousness when outside.

Perhaps a sun lamp will decrease cave sickness down to Major?

I thought it'd be a nice idea to add some pros and cons to hunkering down in a mountain base.

crusader2010

Nice idea! There are studies made regarding what happens when people spend too much time in an enclosed environment. Most likely some will develop a huge adversity towards others, might become more and more introvert over time, have reduced motor skills unless they work out constantly, defective eye sight (like you said). It all comes down to how you want to translate all this in game terms.
My mod pack: {A13} Mod Mega Pack