Started by megrim, June 27, 2017, 03:19:26 AM
Quote from: Aerial on June 27, 2017, 12:42:08 PMIt would be nice if the research/technology system was a little more complex. For instance, my tribe has a major penalty to research speed because of its neolithic origin. No problem! But then I take in a crash pod survivor who was the chief engineer for some spacefaring organization who has a high intellectual skill. But they still can't research any faster even though they already understand electricity, etc.
QuoteAlternately, my colony of crashlanded survivors is researching technologies for building their ship and the researcher dies. But no matter! Ox, the tribal they captured and converted yesterday has a reasonable intellectual skill so they can put him right on that fusion reactor research.I think research speed should be *by pawn* not by colony type, with modifies for what kind of society they're embedded in (tribal adopted into an advanced colony vs spacefarer adopted by tribals, etc) and their own skill.