Unusual NPC behavior...

Started by tyriaelsoban, June 27, 2017, 07:52:37 AM

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tyriaelsoban

So, i've got a world here that i just started - I'm being raided by two separate teams from the same faction, bop one on the head and the other guy decides now is the time to attack
DA DAAAAAA! Cass inserts event; [Friendlies!]

A rather large group of friendlies come in from a (no, seriously, there are like ... 13 of them when they arrive) nearby colony come to my aid (against two very badly equipped raiders) by the time these guys have reached by base, my two colonists have dispatched both raiders and one of the "friendlies" has been mauled to death by a wolf ... which i take -5 hit on rep with them because, you know ... i should suffer for rimworlds AI being retarded and splitting a group that arrived together into the three corners of the map (mountain range on one side) to return them home.

Now, the fun begins after that ... one of the pawns goes bezerk and gleefully smashes his friend over the head with his fists, the team around him converge on him and they actually kill him, then one of the npc's picks up the body and eats it ... he goes bezerk but is gunned unconscious, so i mouseover them and check inventories, asides to gear, these pawns are not being generated with ANY FOOD AT ALL - i checked an unmodded game and the same thing happens; assisting npc's seem to spawn moreoften than not, without food.

My question is; why the hell havnt they left the map yet? theyre sitting on the boarder, there are enough of them that they could of carried the downed pawns off the map before they all started passing out from exhaustion... instead, theyre here indulging a more base intelligence and murdering and eating eachother while "wandering" ... im assuming theyre waiting for some sort of "all clear" event that isnt firing to allow them to leave, but the bug tracker from the console isnt showing any misfire events beyond the pawns arguing over who is going to eat a dead body.

http://steamcommunity.com/sharedfiles/filedetails/?id=957112952

OSley

It also happened to me yesterday, with like 6 friendlies, also, they came for absolutely no reason, and they just didnt goes out of the map. In my case only one of them goes berserk and kill the 5 others, and then he died of blood loss. I personally find it fun because my only colonist was cannibal.

Robb

Had the same happen in a few games and it was always due to an unopened Ancient Danger nearby. Once the ruins were opened I no longer got friendlies appearing for no reason. If you cannot name your colony and/or the combat music is always playing, those are also part of this bug.

https://ludeon.com/forums/index.php?topic=33674.0

Tomoe

my friendlies tried to help me with the ancient danger (of course with my luck there were mecs in there)
but then too many died (no relation loss) and then when they tried to retreat, someone died so we lost relations? it wasn't really my fault they really wanted to help with the ancient danger (to the point where i got 3 friendlies in a span of 4 days) so i opened it up and everything went downhill...

and the first time they didn't even help, they just died to an arctic wolf which also lowered our relationship

http://imgur.com/a/5PVwi
http://imgur.com/a/tD4xf