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Author Topic: [A17-18]Vanilla Animals Overhaul (more pack animals included) - updated 10/29/17  (Read 34179 times)

kaptain_kavern

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Vanilla Animals Overhaul

First release - aka Konrad Lorenz edition - :

- All bears, Alpacas, Ostrich, Rhinoceros, Cow, Elk, Caribou, Warg and Elephants can now be used as pack animals and will be used by other factions. - I only used animal with bodysize > 1


- modified workgivers so animals will now follow their master for way more activities when sets to follow master for fieldworks - DoctorRescue, ReleasePrisoner, Slaughter/Milk/Shear/Train, Harvest/Cut, Strip/Bury/Haul Corpses and CleanClearSnow


On this picture you can see that Panache (the dog) is escorting his master while he harvests plant

- Lots of animals are now set to be herd animals. Meaning they should behave more as a group, especially when you will hunt them  ::)

- Cats and big Cats are now trainable (up to advanced like dogs) but are harder to train than most other pets (wildness raised from 0.2 to 0.5 for the pet).


- All Bears, Foxes and Big Cats have now a "maxPreyBodySize" attribute up to their relative own body size attribute.

- All dogs are now set to be predator (but only for the smallest animals)

2nd release - aka Charles Darwin edition - :

- Cassowaries, Emus, Iguanas, Ostriches, Tortoises, and Turkey can now lay unfertilized eggs


- Monkeys and domestic Cats had their body-size upped in order for them to be eligible for haul training (from 0.35 to 0.40 for monkeys and from 0.26 to 0.4 for cats)

- Elephants can now eat trees and the female elephant will also drop tusks

- Caribous, Deers, Elks, Gazelles, Ibexes, and Rhinos will now drop horns/antlers/tusks when butchered. They are considered quite valuable for reselling and can be used as makeshift melee weapon


- Alpacas, Deers, and Ibexes can now be milked. Ibexes produce poor-quality wool now


- Thrumbos can now be sheared (every 50 days) for their high-quality wool




Download



Credits
- afriend for the non-vanilla bag/pack texture
- Oblitus for fixing "pack animals" to be buyable
- Coercion for all horns/antlers textures
- Spacedorf for testing save compatibility - "Seems to work ... / backup is for pussies anyway ..."
« Last Edit: October 29, 2017, 03:59:26 PM by kaptain_kavern »
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dburgdorf

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Re: [A17]Vanilla Animal Overhaul
« Reply #1 on: July 02, 2017, 07:19:22 PM »

Did you by any chance figure out a way around the issue that animal species designated as pack animals won't ever be available as merchandise from traders? Or was that fixed in a17 by default?
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kaptain_kavern

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Re: [A17]Vanilla Animal Overhaul
« Reply #2 on: July 02, 2017, 07:25:21 PM »

Wait ? Was it the whole specie that is/was concerned? I'll have to make some more test then ^^  I wasn't playing during A15/A16 so I may have missed something like that ... I just overheard about it.

Hell, and me I was happy to release this, I will test it more.

If it is the case, i guess "all I'll have to do" is having a set of duplicate vanilla animals, with another name than the wild ones. That's how I used to add wild version of crop plants back in A14.

Thank you for the info, I'm going back to some more testing :p

Wraithling

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Re: [A17]Vanilla Animal Overhaul
« Reply #3 on: July 02, 2017, 08:45:03 PM »

Did you by any chance figure out a way around the issue that animal species designated as pack animals won't ever be available as merchandise from traders? Or was that fixed in a17 by default?

I can't be 100% sure, but I believed that was fixed in A17; I just bought a dromedary from an orbital trader recently. Admittedly I have tons of mods, but I don't have animal oriented mods yet... until now.

@ kaptain, I'll also eager to test out the above issue, because if everything works then this is going to be a damn good mod!  ;D *downloads*
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lorebot

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Re: [A17]Vanilla Animal Overhaul
« Reply #4 on: July 02, 2017, 09:30:00 PM »

Kaptain, you may want to do a bit of research before you make any more species lay unfertilized eggs. I know that most birds will lay an unfertilized egg if left without a chance to mate, they have to get the egg out once it reaches a certain stage of development or they can become eggbound and die. I'm not certain it works the same in all other egg laying species. A quick google search says that turtles will lay unfertilized eggs, but that for snakes such activity is extremely rare and they almost always need to have mated first in order to begin developing eggs.
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Halcyel

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Re: [A17]Vanilla Animal Overhaul
« Reply #5 on: July 02, 2017, 09:31:58 PM »

Woow i wonder why i cant bring my elephant to the caravan, this is the best :D,
Only a question, this mod need a new save? :c
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kaptain_kavern

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Re: [A17]Vanilla Animal Overhaul
« Reply #6 on: July 02, 2017, 09:37:11 PM »

Thx lorebot. I found the same informations nearly so I was wondering if I should just exclude snake only from that changes. But I tried and it's working. They all will lay way less than chicken of course ;-)

@Halcyel : I'm so sorry I haven't test that, meh -_- I suppose it could be added to a save but I'm not sure if already created factions will use modded pack animals. If you were to try please be sure to backup your save upfront.


Now about that bug, after some reflexion if it was vanilla we couldn't buy muffallo or dromedary from merchants (not to mention Alpacas). But like for all my mods if someone report me a bug I will investigate. Word ;-)

I also wants to add more cats (and dogs to be fair but I'm a cat person) in the game, I'm still wondering if I should add them in this mod or with a separate one
« Last Edit: July 02, 2017, 09:45:12 PM by kaptain_kavern »
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Halcyel

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Re: [A17]Vanilla Animal Overhaul
« Reply #7 on: July 02, 2017, 11:23:11 PM »

Thx lorebot. I found the same informations nearly so I was wondering if I should just exclude snake only from that changes. But I tried and it's working. They all will lay way less than chicken of course ;-)

@Halcyel : I'm so sorry I haven't test that, meh -_- I suppose it could be added to a save but I'm not sure if already created factions will use modded pack animals. If you were to try please be sure to backup your save upfront.


Now about that bug, after some reflexion if it was vanilla we couldn't buy muffallo or dromedary from merchants (not to mention Alpacas). But like for all my mods if someone report me a bug I will investigate. Word ;-)

I also wants to add more cats (and dogs to be fair but I'm a cat person) in the game, I'm still wondering if I should add them in this mod or with a separate one

Ok no problem :D, I'm going to test it for you :D i have so many factions xD
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kaptain_kavern

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Re: [A17]Vanilla Animal Overhaul (more pack animals included)
« Reply #8 on: July 03, 2017, 03:20:17 PM »

Ok no problem :D, I'm going to test it for you :D

Thank you!


I'm already working on the next update :p

faltonico

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Re: [A17]Vanilla Animal Overhaul
« Reply #9 on: July 03, 2017, 06:28:18 PM »



Now about that bug, after some reflexion if it was vanilla we couldn't buy muffallo or dromedary from merchants (not to mention Alpacas). But like for all my mods if someone report me a bug I will investigate. Word ;-)


I'm using packified animals in A16, and now that dburgdorf mentioned it, i don't remember having bought any of those animals to a land caravan merchant, i have bought from orbital traders though. I think it was just luck that they didn't bring cows with them.
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Halcyel

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Re: [A17]Vanilla Animal Overhaul (more pack animals included)
« Reply #10 on: July 03, 2017, 11:37:54 PM »

Apparently for the moment there are no errors with an existing save, the bunch of mods that I'm running xD

[attachment deleted by admin due to age]
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faltonico

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Re: [A17]Vanilla Animal Overhaul (more pack animals included)
« Reply #11 on: July 04, 2017, 01:12:13 AM »

I don't know if this can be considered proof of the bug but here you go.

Normally, trader caravans carry packed animals but as they are part of the caravan, those are not on sale, and when those animals are not part of the caravan (as in they don't carry any goods) you can buy them.

But that is not happening here:



Here, the rhinos, the elephant and the warg had no gear tab but as you can see, they were not on sale.
What i did was spam the TraderCaravanArrival incident until i saw this.
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Thirite

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Re: [A17]Vanilla Animal Overhaul
« Reply #12 on: July 04, 2017, 12:15:16 PM »

I also wants to add more cats (and dogs to be fair but I'm a cat person) in the game, I'm still wondering if I should add them in this mod or with a separate one
It would be possible to make it dynamically have compatibility with More Cats and Dogs but it would require C#. For the player though it's very convenient to not need to install compatches and worry about load order.
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kaptain_kavern

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Re: [A17]Vanilla Animal Overhaul (more pack animals included)
« Reply #13 on: July 04, 2017, 12:21:41 PM »

Hey Thirite8)

I meant making a mod that adds more Cats and Dogs but you sound like there is already one? Right? could you please point me to it? I really want more cats :p

BTW, as I know you're already versed in animal modding, did you know something about the PackAnimal bug please?

Veredii

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Re: [A17]Vanilla Animal Overhaul (more pack animals included)
« Reply #14 on: July 04, 2017, 01:37:22 PM »

I'll be following this mod. I would love more cats (Cats are awesome) and farm-able animal produce ^^
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