RimWorld change log

Started by Tynan, May 02, 2014, 01:40:05 PM

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Tynan

If you want to keep tabs on what I've been up to, you can follow the changelog.

Old changelog here.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

ITypedThis

Tynan, please try not to make the game too awesome too quickly. I'm not sure my heart could take it! :D

Darkfirephoenix

Quote from: ITypedThis on May 02, 2014, 05:46:10 PM
Tynan, please try not to make the game too awesome too quickly. I'm not sure my heart could take it! :D
I think that your BRAIN would be the first thing to fail infront of all the awesomness he'll put into the game! :P

ITypedThis

Quote from: Darkfirephoenix on May 02, 2014, 05:53:41 PM
I think that your BRAIN would be the first thing to fail infront of all the awesomness he'll put into the game! :P
But my heart would buckle under the awesomeness of Rimworld if taken in too quickly. Much faster than something than must occupy itself with processing information and such. :P

Garen

Quote from: Tynan on May 02, 2014, 01:40:05 PM
If you want to keep tabs on what I've been up to, you can follow the changelog.

awesome, i presume mechas are the final piece of the raid trinity.
really small numbers, very powerful tech that you cannot use (research and possibly create/turn people into mechanoids?)

all we need are some gene-people/mutants and larger animal raids (with some carnivorious animals?), and then weve covered every lore-friendly enemy

great job keep it up and you guys will get into Beta in no time!  ;D

Jet Jaguar

Created charge blaster and inferno cannon weapons for mechanoids.

The colonists have heard of fun things, but I'm pretty sure being shot with something called an "inferno cannon" is not one of them. Guess they'll need to research fire extinguisher technology?

Coenmcj

Could we get this stuck as an important topic? It's actually pretty helpful.
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SSS

I like the mechanoids stuff. Also, we finally have trees!

...and a way to use the dreaded slag debris. >.>

Neone

#8
Quote from: SSS on May 07, 2014, 04:06:11 PM
...and a way to use the dreaded slag debris. >.>

What am I going to use now to fill my stockpiles? :(


https://www.dropbox.com/s/3rfmgxihzici93i/debris.png

Tynan

Quote from: Neone on May 07, 2014, 04:11:18 PM
Quote from: SSS on May 07, 2014, 04:06:11 PM
...and a way to use the dreaded slag debris. >.>

What am I going to use now to fill my stockpiles? :(


https://www.dropbox.com/s/3rfmgxihzici93i/debris.png

Interesting how you can see the non-randomness of the hashing method I'm using to determine which randomized image to show. There are clear patterns.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

insanevizir

So, just acquired the game via paypal, but i notice my maps dont generate trees.
The changelog said they would so i'm confused. lol

Celthric Aysen

Quote from: insanevizir on May 09, 2014, 01:07:10 PM
So, just acquired the game via paypal, but i notice my maps dont generate trees.
The changelog said they would so i'm confused. lol
Those are for the Testers right now, Alpha 4 is not yet released.
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BeanusMaximus

Quote from: Blackjack1000K on May 09, 2014, 01:09:35 PM
Quote from: insanevizir on May 09, 2014, 01:07:10 PM
So, just acquired the game via paypal, but i notice my maps dont generate trees.
The changelog said they would so i'm confused. lol
Those are for the Testers right now, Alpha 4 is not yet released.
It's not in the public release yet, if you look at the changelog it states what builds are public builds. The next one won't be due for a while as far as I remember due to Tynan going on holz

Could be wrong though

Stankor

#13
Smeltable mechanoid attackers and official crematorium are going to a nice answer to the corpse problem!

I noticed this in the changelog
QuoteChanged various old buildings to be specific metal variants.
Is there metal ores and bars now, or iron and copper, or...?
I suspect it's a smaller change than that, since it's not mentioned elsewhere, but what  :P

edit: ah, nvm I think I got it, he must mean "flower pots" are now called "metal flower pots" etc.

Tynan

Quote from: Stankor on May 09, 2014, 02:40:31 PM
Smeltable mechanoid attackers and official crematorium are going to a nice answer to the corpse problem!

I noticed this in the changelog
QuoteChanged various old buildings to be specific metal variants.
Is there metal ores and bars now, or iron and copper, or...?
I suspect it's a smaller change than that, since it's not mentioned elsewhere, but what  :P

It's just because now there is metal and wood. So the old table is now the metal table, to contrast with the wood table.
Tynan Sylvester - @TynanSylvester - Tynan's Blog