RimWorld change log

Started by Tynan, May 02, 2014, 01:40:05 PM

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Dr. Z

I think history means the graph in the overview tab.
Prasie the Squirrel!

REMworlder

QuoteRefactored letter/history record system. History now only records bad urgent events like raids.

I hope at least some vomitings still get recorded! It's not a Rimworld colony without Vommy, the void god of chemical abuse, cryptosleep sickness, or food poisoning.

Darth Fool

Let me be first to predict that alpha 10 will be released any day now. ;)

Shinzy

Quote from: Darth Fool on February 21, 2015, 03:51:09 PM
Let me be first to predict that alpha 10 will be released any day now. ;)

oh yeah? I can imagine the youtube video for that!
"Hello everybody! I am Tynan Sylvester and this is Rimworld alpha 10, Moody nudists."

Coenmcj

Moderator on discord.gg/rimworld come join us! We don't bite

REMworlder

QuoteReworked equippable code to be a ThingComp so anything can be equippable.
Beer can now be wielded like a weapon (like wood).

Barfights, aw yeeeahhh. So western.

Cimanyd

  • Passion flames are now displayed subtly on the work overview screen.
Finally! This will be very helpful for setting priorities. :)
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

Noobshock

Passion indicator on overview screen yeehaw. You know you're a nerd when you get excited about that shit.

milon

Quote from: Darth Fool on February 21, 2015, 03:51:09 PM
Let me be first to predict that alpha 10 will be released any day now. ;)

Quote from: Change log Feb 24Misc fixes and adjustments.

It's coming!!!

StorymasterQ

Quote from: Changelog Feb 24
  • Day length extended from 24,000 to 30,000 ticks. Days per month reduced from 12 to 10.

What.

In another news,
Quote from: Changelog Feb 24
  • Hunters will now approach and execute downed animals at close range.

Yay!
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Cimanyd

Jan 6
  • Lengthened day from 20,000 to 24,000 ticks. Shortened month to 12 days.
Quote from: StorymasterQ on February 26, 2015, 02:28:46 AM
Quote from: Changelog Feb 24
  • Day length extended from 24,000 to 30,000 ticks. Days per month reduced from 12 to 10.

What.

Eventually, in a few more alphas, there will just be 12 day-months each year, instead of multiple days in a month.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

Andy_Dandy

#746
Quote from: Cimanyd on February 26, 2015, 02:53:58 AM
Jan 6
  • Lengthened day from 20,000 to 24,000 ticks. Shortened month to 12 days.
Quote from: StorymasterQ on February 26, 2015, 02:28:46 AM
Quote from: Changelog Feb 24
  • Day length extended from 24,000 to 30,000 ticks. Days per month reduced from 12 to 10.

What.

Eventually, in a few more alphas, there will just be 12 day-months each year, instead of multiple days in a month.

I guess both these changes (larger days and slightly easier hunting) will make it easier somewhat getting enough food, especially if the need still is ca 1 meal a day. On purpose (Tynan wants to give colonists more time to do other stuff), or will Food Production be nerfed in other areas, or will we perhaps see a bigger need for food per day per capita?

CheeseGromit

Quote from: Changelog Feb 23
  • Passion flames are now displayed subtly on the work overview screen.

Whilst covered in a mod I'm pleased to see some of these UI improvements migrating to the game.

Quote from: Changelog Feb 24
  • Hunters will now approach and execute downed animals at close range.

I'll add another yay for this. Although I'm wary until I see it working because of those weapons with poorer short range accuracy.

Coenmcj

Quote from: change Log, Feb 24
Hunters will now approach and execute downed animals at close range.
Curious as to whether this is similiar to prisoner executions where they walk over and instantly sever their connection to the matrix? Execute them as opposed to firing at them with an M-24 from a metre away.
Moderator on discord.gg/rimworld come join us! We don't bite

FridayBiology

Quote from: Changelog Feb 24
  • Hunters will now approach and execute downed animals at close range.

next up is ...
" Colonist will now approach and execute downed Minstrels and Abrasive types at close range. "
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology