RimWorld change log

Started by Tynan, May 02, 2014, 01:40:05 PM

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muffins

QuoteYou can produce shirts, pants, and cowboy hats from cloth or leather.

Leather underwear? Kinky.

;D

nils

Quote from: muffins on August 08, 2014, 11:50:11 AM
QuoteYou can produce shirts, pants, and cowboy hats from cloth or leather.
Leather underwear? Kinky.

One word: Zardoz.

Dr. Z

What is synthread and hyperweave?
Prasie the Squirrel!

UrbanBourbon

Quote from: Dr. Z on August 12, 2014, 05:41:22 AM
What is synthread and hyperweave?
Short for 'synthetic thread' and, uhhh, 'hyperdense woven fabric'. (just guessing)
I'm further guessing these clothes cannot be produced on RimWorld, unlike cotton and leather clothes.

Damien Hart

Will clothing have attached mood modifiers? Like for example if hyperweave were considered a superior type of cloth, and therefore gives a mood bonus to colonist wearing an article of clothing made from it?

muffins

QuoteCertain items now no longer have stuffs (e.g. no cloth power armor).

The testers must be having fun with Alpha 6 lol  ;D

Dr. Z

QuoteStarted reworking trade interface to support trading arbitrary items made of arbitrary defs, all on one screen.

*whisper* He's coming, the clothing trader is coming.
Prasie the Squirrel!

Shinzy

#187
Quote from: Dr. Z on August 12, 2014, 04:26:40 PM
QuoteStarted reworking trade interface to support trading arbitrary items made of arbitrary defs, all on one screen.

*whisper* He's coming, the clothing trader is coming.


muffins

Quote from: Shinzy on August 13, 2014, 05:18:39 AM
Quote from: Dr. Z on August 12, 2014, 04:26:40 PM
QuoteStarted reworking trade interface to support trading arbitrary items made of arbitrary defs, all on one screen.

*whisper* He's coming, the clothing trader is coming.


lol That made my morning  ;D

Rahjital

Quote from: muffins on August 12, 2014, 04:02:24 PM
The testers must be having fun with Alpha 6 lol  ;D

It's not in this Alpha, unfortunately, we'll have to wait until the next comes around.

Dr. Z

QuoteStarted reworking trade interface to support trading arbitrary items made of arbitrary defs, all on one screen.

Is this implemented in Alpha 6?
Prasie the Squirrel!

Tynan

Quote from: Dr. Z on August 13, 2014, 01:16:42 PM
QuoteStarted reworking trade interface to support trading arbitrary items made of arbitrary defs, all on one screen.

Is this implemented in Alpha 6?

No, we branched Alpha 7 like two weeks ago, so new features since then are not in A6.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

jjgoldman

Quote from: Tynan on August 13, 2014, 01:22:52 PM
Quote from: Dr. Z on August 13, 2014, 01:16:42 PM
QuoteStarted reworking trade interface to support trading arbitrary items made of arbitrary defs, all on one screen.

Is this implemented in Alpha 6?

No, we branched Alpha 7 like two weeks ago, so new features since then are not in A6.

So then which build in the Changelog is A6?

Dr. Z

Quote from: Tynan on August 13, 2014, 01:22:52 PM
Quote from: Dr. Z on August 13, 2014, 01:16:42 PM
QuoteStarted reworking trade interface to support trading arbitrary items made of arbitrary defs, all on one screen.

Is this implemented in Alpha 6?

No, we branched Alpha 7 like two weeks ago, so new features since then are not in A6.

So still no clothing trader...it starts to become an endless story for myself.
Prasie the Squirrel!

Damien Hart

Quote from: jjgoldman on August 13, 2014, 01:29:09 PM
Quote from: Tynan on August 13, 2014, 01:22:52 PM
Quote from: Dr. Z on August 13, 2014, 01:16:42 PM
QuoteStarted reworking trade interface to support trading arbitrary items made of arbitrary defs, all on one screen.

Is this implemented in Alpha 6?

No, we branched Alpha 7 like two weeks ago, so new features since then are not in A6.

So then which build in the Changelog is A6?

Up to July 30, plus bug fixes I'm pretty sure.