Melee Weapons

Started by dStreamline, July 07, 2017, 02:24:20 AM

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What is your favourite melee weapon to use in-game?

Longsword
26 (41.3%)
Gladius
14 (22.2%)
Spear
8 (12.7%)
Mace
8 (12.7%)
Club
3 (4.8%)
Knife
3 (4.8%)
Shiv
1 (1.6%)

Total Members Voted: 63

Voting closed: July 21, 2017, 02:24:20 AM

TheMeInTeam

Quote from: Perq on July 13, 2017, 05:15:24 AM
Longswords. But to be honest, melee weapons are annoying to use due to how AI acts with them. :(
Having to manually order them to attack because they refuse to move on their own is simply annoying and completely unpractical when handling larger forces.

Arguably since fingers and toes are more cardboard than ever and bionics are more scarce in A17 melee's viability was reduced.  Melee is necessarily exposed to risk, and with how you lose parts now even relatively safe engagements before aren't worth it now.  Not only are you much more likely to need a prosthetic or bionic part, but you're also much less likely to get one in a timely fashion.

This is exactly why I voted for the club; it's the best weapon available at a time where melee is still worth considering on high difficulties.  By the time you've the research, resources, and work time available to make stuff like plasteel longswords, you've already needed to handle a siege, sapper, or mech raid, quite possibly without shield belts.  It's a losing proposition.

Melee is not viable after early game in Rimworld.  Arguably, that's okay, but if the intention is to keep it remaining viable throughout the game Rimworld is nowhere near that.