[B18] TiberiumRim: Factions - Which side are you on?

Started by Telefonmast, July 15, 2017, 12:37:22 PM

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CannibarRechter

Hmm. Looking over your defs, You seem to be saying that the item protects from Tiberium if its XML def matches the format: <defName>*_TBP</defName>. Does this then provide 100% protection? Will this work for any new apparel defined this way?
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Telefonmast

Yeah, any new apparel with that tag protects from Tiberium 100%.

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kubolek01

I keep the latest A17 version. And I've seen 2 bugs. 1:Shocktrooper don't have any HeadAttackTool part. 2:Faction weapons have 2 versions, one is bugged and have no description, can't be dropped or switched without vanishing. Raieers use this bugged version.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

Telefonmast

Quote from: kubolek01 on December 03, 2017, 06:16:58 AM
I keep the latest A17 version. And I've seen 2 bugs. 1:Shocktrooper don't have any HeadAttackTool part. 2:Faction weapons have 2 versions, one is bugged and have no description, can't be dropped or switched without vanishing. Raieers use this bugged version.

A17 will not be supported anymore nor updated.

The shocktrooper issue is minor, and the weapons aren't bugged.
They are "hidden" factions' weapons that the player is not supposed to get, that's why they are destroyed on drop.
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kubolek01

Quote from: Telefonmast on December 03, 2017, 11:26:42 AM
Quote from: kubolek01 on December 03, 2017, 06:16:58 AM
I keep the latest A17 version. And I've seen 2 bugs. 1:Shocktrooper don't have any HeadAttackTool part. 2:Faction weapons have 2 versions, one is bugged and have no description, can't be dropped or switched without vanishing. Raieers use this bugged version.

A17 will not be supported anymore nor updated.

The shocktrooper issue is minor, and the weapons aren't bugged.
They are "hidden" factions' weapons that the player is not supposed to get, that's why they are destroyed on drop.
So why we couldn't exploit this weakness? And thanks for explaining with those guns (I'm on Nod atm) RAILGUN OP!
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

getfreur

The railgun is not op when you are Being attacked by nos forces in a close quarters envyroment, its horrible when you give to a colonist with less then 10 in guns, but is sweet when tour sniper destroy the head of a enemy sniper.

CannibarRechter

Which production workbench does something with Tiberium chunks? I've tried building several and can;t figure it out.
CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects

Telefonmast

TiberiumRim is experiencing heavy developments, you can follow it on the unfinished thread:

https://ludeon.com/forums/index.php?topic=41668.0

Hope you like where this is going!
Telefonmast - Ready to give you good phone connection!
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