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Author Topic: [1.2] Megafauna (v1.4.3) - More cenozoic beasts! - (10.10.2020 - Update #8)  (Read 106613 times)

matheryn

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Re: [B18] Megafauna (v1.3.1) - More cenozoic beasts! - (06.04.2018 - Update #4)
« Reply #135 on: September 02, 2018, 09:11:46 PM »

are you going to update to b19 or wait till 1.0?
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Giraffe

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Re: [B18] Megafauna (v1.3.1) - More cenozoic beasts! - (06.04.2018 - Update #4)
« Reply #136 on: October 16, 2018, 05:09:17 PM »

Hoping this gets updated soon. Adds much needed variety to the wildlife.

Also I love the idea of having a colony full of these huge herbivores as beasts of burden.
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viperwasp

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Re: [B18] Megafauna (v1.3.1) - More cenozoic beasts! - (06.04.2018 - Update #4)
« Reply #137 on: October 18, 2018, 03:28:24 AM »

Hoping this gets updated soon. Adds much needed variety to the wildlife.

Also I love the idea of having a colony full of these huge herbivores as beasts of burden.
I second this very awesome mod. Goes well with the Star Wars mods too I find. Taking on a giant beast with a light saber and force powers.
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Kirby23590

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Re: [B18] Megafauna (v1.3.1) - More cenozoic beasts! - (06.04.2018 - Update #4)
« Reply #138 on: October 19, 2018, 09:12:42 PM »

These creatures are really awesome and some are meant to be feared.

Having one for the colony allowing it to help your caravans or beat the crap out of those raiders, or even hunting one of them for a lot meat while risking danger.

I remember he said that the mod author might come back when Rimworld is released out of early access, so i may still have hopes for these creatures coming back... :D
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Spino

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Re: [B18] Megafauna (v1.3.1) - More cenozoic beasts! - (06.04.2018 - Update #4)
« Reply #139 on: November 01, 2018, 08:22:54 PM »

It's been actually forever, but the update is finally live, my dudes.
There are important balance changes, unique sprites for dessicated creatures, and a whopping 15 new animals for you to check out, most of which were highly requested in the past, including the aurochs, deinotherium, and more giant arthropods!




Note: the wiki will be updated later this week, I need a break from this [':
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Nameless

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Re: [1.0] Megafauna (v1.4) - More cenozoic beasts! - (01.11.2018 - Update #5)
« Reply #140 on: November 01, 2018, 08:59:59 PM »

Yesss, now just waiting for the mechanoid one and the game will be perfect again.
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crusader2010

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Re: [1.0] Megafauna (v1.4) - More cenozoic beasts! - (01.11.2018 - Update #5)
« Reply #141 on: November 02, 2018, 03:00:47 AM »

Thanks!

By any chance, is the mod compatible with GeneticRim ?
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Spino

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Re: [1.0] Megafauna (v1.4) - More cenozoic beasts! - (01.11.2018 - Update #5)
« Reply #142 on: November 02, 2018, 05:42:50 AM »

By any chance, is the mod compatible with GeneticRim ?
It depends on what kinda compatibility you mean.
As in, are there new animal hybrids? Obviously not.
Can you extract DNA from megafauna animals or perform any other GeneticRim-exclusive operations on them? Nope, unless GeneticRim features some sort of default compatibility with animal mods.
Will using the two mods result in a conflict/crash? Haven't tested it but from what I can tell, there should be no conflicts.
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crusader2010

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Re: [1.0] Megafauna (v1.4) - More cenozoic beasts! - (01.11.2018 - Update #5)
« Reply #143 on: November 02, 2018, 06:35:54 AM »

I was referring to the last 2 types of compatibility that you mentioned. Thanks for the answer!
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moonra

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Re: [1.0] Megafauna (v1.4) - More cenozoic beasts! - (01.11.2018 - Update #5)
« Reply #144 on: November 02, 2018, 01:38:46 PM »

Nice! Started playing RW again a couple days ago and was sad to see this wasn't updated yet, so I got Alpha Animals instead, but now I'll have to use both and I'm afraid I'll probably never see a vanilla animal again.
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MajsterX4

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« Last Edit: November 02, 2018, 02:57:43 PM by MajsterX4 »
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Hydromancerx

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #146 on: November 19, 2018, 03:51:52 AM »

Thank you for making past requests like the Aurochs, Giant Penguin and Platybelodon! I have some more requests.

Please make ...

- Aepycamelus (aka Giraffe-Camel)
- Brontotherium
- Chapalmalania
- Columbian Mammoth
- Diatryma
- Elephant Bird
- Hemicyon (aka Bear-Dog)
- Ilingoceros
- Kolponomos (aka Otter-Bear)
- Koolasuchus
- Synthetoceras
- Thalassocnus (aka Marine Sloth)
- Thylacosmilus (aka Marsupial Sabertooth)

Many thanks in advance!
« Last Edit: November 19, 2018, 03:53:56 AM by Hydromancerx »
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Smexy_Vampire

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #147 on: November 19, 2018, 12:17:45 PM »

So they may not have showed up in my map but I can buy eggs. This was either the dumbest idea or the smartest idea I've had.
I also just realized I have two people named Tater & Wedge  ;)


what mod is that collenest bar ? kf one is not updated ?
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qurffe

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #148 on: November 19, 2018, 01:10:58 PM »

what mod is that collenest bar ? kf one is not updated ?

That image you are posting is from 2017 .... it is KF Colonist Bar, from times when it was updated, its not from 1.0
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Smexy_Vampire

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Re: [1.0] Megafauna (v1.4) - More cenozoic beasts! - (01.11.2018 - Update #5)
« Reply #149 on: November 19, 2018, 07:58:46 PM »

ok sorry :C i miss it
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