[1.3] Megafauna (v1.4.4) - More cenozoic beasts! - (21.07.2021 - Update #9)

Started by Spino, July 15, 2017, 05:56:23 PM

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Spino

Quote from: sidfu on August 12, 2017, 01:36:19 PM
a dog said patch isnt hard to do u just have to use xpath to add the animals to the prosetics and install recpies.
...which is why I have made one myself...?

Spino

Updated once again!
Changelog:
   - fixed problems with breeding arthropleura (hopefully...?),
   - reduced meat/leather yield of almost all the animals,
   - finally added the max body sizes of prey the predators will hunt,
   - slight changes as to what biomes the animals can spawn in,
   - changed entelodont's name to daeodon as it is more specific and therefore more fitting.
   - oh, and you know, added 5 more animals.

Enjoy!

kaptain_kavern

You lunatic! You're unstoppable... Please do not stop, right?

Thank you

LiteEmUp

Lol i hope this update dont brake my current save campaign again lol.. i guess i will find out tonight when i get home to play rimworld...

Ladt update with changes to egg fertilization broke my save lol

tonsrd

Quote from: Spino on August 22, 2017, 06:04:13 PM
Updated once again!
Changelog:
   - fixed problems with breeding arthropleura (hopefully...?),
   - reduced meat/leather yield of almost all the animals,
   - finally added the max body sizes of prey the predators will hunt,
   - slight changes as to what biomes the animals can spawn in,
   - changed entelodont's name to daeodon as it is more specific and therefore more fitting.
   - oh, and you know, added 5 more animals.

Enjoy!

did you reduce meat/leather for just the animals in ur mod or all animals ?

I get 50 leather from humans instead of 75 ( since update'ing your mod and 3 others )

ty for adding more animals

Spino

Quote from: tonsrd on August 25, 2017, 11:03:46 AM

did you reduce meat/leather for just the animals in ur mod or all animals ?

I get 50 leather from humans instead of 75 ( since update'ing your mod and 3 others )

ty for adding more animals
Didn't make any changes to humans or vanilla animals.

Nameless

I still think those Paraceratherium (The giraffe looking one) are a bit overpowered in terms of meat amount. I got a manhunter pack of those and i was pretty much set for 3+ years of meat without doing any other hunting lol.

Spino

Quote from: Nameless on August 25, 2017, 02:06:19 PM
I still think those Paraceratherium (The giraffe looking one) are a bit overpowered in terms of meat amount. I got a manhunter pack of those and i was pretty much set for 3+ years of meat without doing any other hunting lol.
I don't think you realise just how huge the paraceratherium was :^)

Nameless

In that case I suggest making them twice as tough as they currently are since they seem to go down pretty quickly for some reason  ;D

Dr Roach

How can you increase the spawn rate for these animals? I actually kinda liked it when there were 3 Titanis and 4 Paraceratherium on my map on average- it made things dangerous.

Spino

Quote from: Dr Roach on August 27, 2017, 02:08:35 PM
How can you increase the spawn rate for these animals? I actually kinda liked it when there were 3 Titanis and 4 Paraceratherium on my map on average- it made things dangerous.
You can edit the percentages in the two .xml files found in the folder "ThingDefs_Races".
Use CTRL+F to find "<wildBiomes>". Every animal is given a set of biomes along with percentage spawn rates associated with them. This is Arthropleura's, for example:
  <wildBiomes>
<AridShrubland>0.002</AridShrubland>
<TropicalRainforest>0.01</TropicalRainforest>
<TemperateForest>0.004</TemperateForest>
  </wildBiomes>

Just alter the numbers however you want, save the file and you're good to go  :)

Dr Roach


Spino

Quote from: Dr Roach on August 27, 2017, 04:11:10 PM
Thanks a lot! What spawn rate would be about average?
You're welcome!
It depends, here you have the spawn rates of vanilla animals in the temperate forest - for reference:
<Hare>1.00</Hare>
<Squirrel>1.00</Squirrel>
<Rat>0.8</Rat>
<Deer>0.5</Deer>
<WildBoar>0.5</WildBoar>
<Turkey>0.5</Turkey>
<Raccoon>0.4</Raccoon>
<Tortoise>0.4</Tortoise>
<Ibex>0.3</Ibex>
<Boomrat>0.25</Boomrat>
<Muffalo>0.2</Muffalo>
<Boomalope>0.2</Boomalope>
<Alpaca>0.1</Alpaca>
<Emu>0.1</Emu>
<Ostrich>0.1</Ostrich>
<Gazelle>0.05</Gazelle>
<WolfTimber>0.04</WolfTimber>
<FoxRed>0.04</FoxRed>
<Megasloth>0.04</Megasloth>
<GrizzlyBear>0.022</GrizzlyBear>
<Warg>0.012</Warg>
<Cougar>0.012</Cougar>


Arid shrubland:
      <Muffalo>0.5</Muffalo>
      <Gazelle>0.5</Gazelle>
      <Ibex>0.3</Ibex>
      <Alpaca>0.2</Alpaca>
      <Elephant>0.5</Elephant>
      <Squirrel>1</Squirrel>
      <Boomrat>1</Boomrat>
      <Iguana>0.2</Iguana>
      <Rhinoceros>0.15</Rhinoceros>
      <WildBoar>0.4</WildBoar>
      <Boomalope>0.5</Boomalope>
      <Emu>0.3</Emu>
      <Ostrich>0.5</Ostrich>
      <Rat>1.0</Rat>
      <Megasloth>0.03</Megasloth>
      <Cougar>0.08</Cougar>
      <WolfTimber>0.01</WolfTimber>
      <FoxFennec>0.03</FoxFennec>


And boreal forest:
      <Elk>0.5</Elk>
      <Ibex>0.4</Ibex>
      <Caribou>0.5</Caribou>
      <Muffalo>0.5</Muffalo>
      <Squirrel>1</Squirrel>
      <WildBoar>0.5</WildBoar>
      <Hare>1</Hare>
      <Husky>0.01</Husky>
      <Turkey>0.2</Turkey>
      <Deer>0.03</Deer>
      <Rat>0.8</Rat>
      <Megasloth>0.03</Megasloth>
      <Raccoon>0.4</Raccoon>
      <GrizzlyBear>0.01</GrizzlyBear>
      <Cougar>0.007</Cougar>
      <Lynx>0.007</Lynx>
      <Warg>0.007</Warg>
      <WolfTimber>0.07</WolfTimber>
      <FoxRed>0.07</FoxRed>
      <WolfArctic>0.03</WolfArctic>
      <FoxArctic>0.03</FoxArctic>


Just base them off of those  :)

kubolek01

Quote from: Nameless on August 25, 2017, 03:19:02 PM
In that case I suggest making them twice as tough as they currently are since they seem to go down pretty quickly for some reason  ;D
Uhm... It's 1 bodysize unit higher than a Thrumbo, you want a Terminator by increasing it?!
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SpaceDorf

Quote from: kubolek01 on August 28, 2017, 07:54:17 AM
Quote from: Nameless on August 25, 2017, 03:19:02 PM
In that case I suggest making them twice as tough as they currently are since they seem to go down pretty quickly for some reason  ;D
Uhm... It's 1 bodysize unit higher than a Thrumbo, you want a Terminator by increasing it?!

It is a Rhino 1 bodysize larger than a Thrumbo .. I thought being monsterously overpowered was implied ?
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