[1.3] Megafauna (v1.4.4) - More cenozoic beasts! - (21.07.2021 - Update #9)

Started by Spino, July 15, 2017, 05:56:23 PM

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Canute

Quote from: KozmoD on April 16, 2018, 03:53:48 PM
A Quinkana have a 30% chance of getting manhunter and it has 8.62 DPS, how am I supposed to tame that ?
Did you ever saw some safari movies or documations about zoo's ?
Does the trainer/doc go alone to that animals ?

If you realy want to tame that kind of dangerous animal, you shouldn't handle this automatical.
You need manualy create a party, and let your other pawn's escort the tamer.
Other mod with nonlethal weapons (pain stick,pain gun,shocker) or abilities (Vampire,werwolf,Jedi,Rim of magic) might help too.


KozmoD

The non lethal weapon solution seems easier, but im gonna try escorting the tamer. Thx.

Call me Arty

 If nothing else, I just need to give credit to this mod on the basis that it has the best, most Rimworld-like graphics out of every mod I've ever seen for this game. Great job.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

kubolek01

Quote from: Call me Arty on April 22, 2018, 03:33:10 AM
If nothing else, I just need to give credit to this mod on the basis that it has the best, most Rimworld-like graphics out of every mod I've ever seen for this game. Great job.
I also think so. Althrough these creatures are a bit OP if they arrive in early game.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

zizard

Is it normal to have a bunch of these spawn on map creation? Started with about 10 megafauna on a 225 map. Was pretty funny to open the ancient danger early and aggro daeodons onto the mechs.

The Real Soviet


Spino

Quote from: zizard on May 08, 2018, 04:12:51 AM
Is it normal to have a bunch of these spawn on map creation? Started with about 10 megafauna on a 225 map. Was pretty funny to open the ancient danger early and aggro daeodons onto the mechs.
I think you just got "lucky" with the percentages, though I have to admit that daeodons probably do spawn in groups a tad too big for what they are. It is the animal that most urgently needs some rebalancing.

Quote from: The Real Soviet on May 08, 2018, 08:13:56 AM
Hi. I am curious, who did polish translation to this mod?  :)
I actually made it myself - I'm Polish [:

Nameless

Yeah those damn pigs spawns quite often in large groups and just hard to deal with in the beginning of the game.

zizard

The predators very quickly clean their local part of the map, and end up attacking colonists much more frequently than vanilla animals. For example it is common for a few wolves to stay around the edges of the map eating squirrels etc indefinitely, whereas megafauna predators are easier to just kill on spawn. So the mega predator hunger rate might be a bit high. The vanilla predators' ratio of hunger rate to body size is about 4.5, whereas the ones in this mod are about 2.

I think megaloceros antlers might be missing a mass. They are assigned 1kg, which seems to be the default. Whereas most of the other animal body parts in the mod are 4kg.

I noticed the short face bear uses the same leather as the grizzly bear, which is very weak compared to other leathers in the mod.

As for taming, I haven't succeeded yet, but I think the only practical way is to rescue them and hope for a tend chance tame. And then one or two attempts afterwards while they are still weak, but after that just execute them. It's the logical conclusion when the manhunter chance to tame chance ratio is around 1 or above, like the Thrumbo. Some of the ratios are insane though. I saw a 45%, and by the time you eventually tame one, you will have killed enough that it would have been easier to buy several copies from exotic traders.

Hellgatsu

Hi, i ve just registered only to thank the OP for this great mod. The creatures feel really vanilla. It is hard to tame them as it should be but you 've got a couple of Mammooths friends you can feel really proud.
Also i wanted to ask: the sound of the saber tooth tigers, did you borrowed it from the classic Shadow Warrior?I m sure i already ear it somewhere.

Ironhand

Been playing with Megafauna for a while now. I love this mod. One issue I'm running into however is having any tamed omnivores or carnivores. If I leave them to fend for themselves at all, I look up a season or so later and half of the map is devoid of wildlife. Now I'm sure the Daedon (for instance) needs to eat a lot. But that seems like an awful lot more than is reasonable balance wise. How do you keep them fed if you plan on raising a small combat force of large animals like that?

pwaj8512

Quote from: Canute on April 17, 2018, 03:42:59 AM
Quote from: KozmoD on April 16, 2018, 03:53:48 PM
A Quinkana have a 30% chance of getting manhunter and it has 8.62 DPS, how am I supposed to tame that ?
Did you ever saw some safari movies or documations about zoo's ?
Does the trainer/doc go alone to that animals ?

If you realy want to tame that kind of dangerous animal, you shouldn't handle this automatical.
You need manualy create a party, and let your other pawn's escort the tamer.
Other mod with nonlethal weapons (pain stick,pain gun,shocker) or abilities (Vampire,werwolf,Jedi,Rim of magic) might help too.


Spino

Quote from: anonnz on July 01, 2018, 05:55:14 AM
ETA on 1.0?

Great mod.
No estimations, it'll be updated after the first stable release of 1.0 comes out.