[1.3] Megafauna (v1.4.4) - More cenozoic beasts! - (21.07.2021 - Update #9)

Started by Spino, July 15, 2017, 05:56:23 PM

Previous topic - Next topic

matheryn


Giraffe

Hoping this gets updated soon. Adds much needed variety to the wildlife.

Also I love the idea of having a colony full of these huge herbivores as beasts of burden.

viperwasp

Quote from: Giraffe on October 16, 2018, 05:09:17 PM
Hoping this gets updated soon. Adds much needed variety to the wildlife.

Also I love the idea of having a colony full of these huge herbivores as beasts of burden.
I second this very awesome mod. Goes well with the Star Wars mods too I find. Taking on a giant beast with a light saber and force powers.
•  Lian Li Lancool II MESH RGB
•  Intel Core i7-12700K Alder Lake 12-Core
•  64 GB Corsair Vengeance LPX 3600Mhz
•  WD Black SN850 2TB GEN4
•  2x WD Black 8TB
•  Windows 10 OS
•  RTX 4080 GIGABYTE Gaming OC 16GB
•  Dark Rock Pro 4 (CPU Cooler)
•  TUF Gaming Z690-Plus- WIFI D4

Kirby23590

These creatures are really awesome and some are meant to be feared.

Having one for the colony allowing it to help your caravans or beat the crap out of those raiders, or even hunting one of them for a lot meat while risking danger.

I remember he said that the mod author might come back when Rimworld is released out of early access, so i may still have hopes for these creatures coming back... :D

One "happy family" in the rims...
Custom font made by Marnador.



Spino

It's been actually forever, but the update is finally live, my dudes.
There are important balance changes, unique sprites for dessicated creatures, and a whopping 15 new animals for you to check out, most of which were highly requested in the past, including the aurochs, deinotherium, and more giant arthropods!




Note: the wiki will be updated later this week, I need a break from this [':

Nameless

Yesss, now just waiting for the mechanoid one and the game will be perfect again.

crusader2010

My mod pack: {A13} Mod Mega Pack

Spino

Quote from: crusader2010 on November 02, 2018, 03:00:47 AM
By any chance, is the mod compatible with GeneticRim ?
It depends on what kinda compatibility you mean.
As in, are there new animal hybrids? Obviously not.
Can you extract DNA from megafauna animals or perform any other GeneticRim-exclusive operations on them? Nope, unless GeneticRim features some sort of default compatibility with animal mods.
Will using the two mods result in a conflict/crash? Haven't tested it but from what I can tell, there should be no conflicts.

crusader2010

I was referring to the last 2 types of compatibility that you mentioned. Thanks for the answer!
My mod pack: {A13} Mod Mega Pack

moonra

Nice! Started playing RW again a couple days ago and was sad to see this wasn't updated yet, so I got Alpha Animals instead, but now I'll have to use both and I'm afraid I'll probably never see a vanilla animal again.

Hydromancerx

#145
Thank you for making past requests like the Aurochs, Giant Penguin and Platybelodon! I have some more requests.

Please make ...

- Aepycamelus (aka Giraffe-Camel)
- Brontotherium
- Chapalmalania
- Columbian Mammoth
- Diatryma
- Elephant Bird
- Hemicyon (aka Bear-Dog)
- Ilingoceros
- Kolponomos (aka Otter-Bear)
- Koolasuchus
- Synthetoceras
- Thalassocnus (aka Marine Sloth)
- Thylacosmilus (aka Marsupial Sabertooth)

Many thanks in advance!

Smexy_Vampire

Quote from: PixelBitZombie on July 17, 2017, 01:35:07 AM
So they may not have showed up in my map but I can buy eggs. This was either the dumbest idea or the smartest idea I've had.
I also just realized I have two people named Tater & Wedge  ;)


what mod is that collenest bar ? kf one is not updated ?

qurffe

Quote from: Smexy_Vampire on November 19, 2018, 12:17:45 PM
what mod is that collenest bar ? kf one is not updated ?

That image you are posting is from 2017 .... it is KF Colonist Bar, from times when it was updated, its not from 1.0