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Author Topic: [1.0] (WIP) Tenants (2019-11-10)  (Read 4337 times)

Kori

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Re: [1.0] (WIP) Tenants (2019-11-10)
« Reply #45 on: December 25, 2019, 03:25:17 PM »

At some point (the update including the mailbox and couriers?) the mod stopped working for me, I don't get tenants anymore.

I can send invitations and call for a courier. Sometimes a random courier will appear but never delivers anything and my mailbox is always empty. The raids happen too, there just won't be any tenants.

Sometimes my game starts to stutter for a while and it spams this error:

Code: [Select]
System.ArgumentNullException: Argument cannot be null.
Parameter name: source
at Verse.GenCollection.RandomElement<string> (System.Collections.Generic.IEnumerable`1<string>) <0x001cc>
at Tenants.Utility.GenerateNewTenant () <0x000a3>
at Tenants.Utility.FindRandomTenant () <0x00130>
at Tenants.Events.ContractTenancy (Verse.Map) <0x0006f>
at Tenants.IncidentWorker_TenantProposition.TryExecuteWorker (RimWorld.IncidentParms) <0x001ec>
at (wrapper dynamic-method) RimWorld.IncidentWorker.TryExecute_Patch1 (object,RimWorld.IncidentParms) <0x0005c>
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident) <0x0008e>
at (wrapper dynamic-method) RimWorld.IncidentQueue.IncidentQueueTick_Patch1 (object) <0x000d4>
at RimWorld.Storyteller.StorytellerTick () <0x0002f>
at Verse.TickManager.DoSingleTick () <0x00610>

Verse.Log:Error(String, Boolean)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

I need your help again!
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LimeTreeSnake

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Re: [1.0] (WIP) Tenants (2019-11-10)
« Reply #46 on: December 25, 2019, 03:38:37 PM »

Ah that sucks, yeah the I still have no idea why this happens. Am trying to find the issue and been working on an update lately.
Sadly, there are a few things to do, remove the mod settings file, remove the mailbox. That tends to solve the issue.
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Kori

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Re: [1.0] (WIP) Tenants (2019-11-10)
« Reply #47 on: December 25, 2019, 06:58:29 PM »

I will try deleting the file and the mailbox, thanks. :)
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Sebsax

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Re: [1.0] (WIP) Tenants (2019-11-10)
« Reply #48 on: December 27, 2019, 02:56:57 PM »

Hello! Yes mod doesn't work :( Even in dev/debug mode, after clicking RequestForTenancy nothing happened, absolutely nothing.
Also courier by request never show up.

I tested this with version v1.0.2282 and v1.0.2150, the same thing.

I hope you will not give up! It was one of the reasons why I switched to 1.0v version, second reason was RimCities mod.
I want conquer city from pirates faction and populate this with "Tenants" converting poor city in to rich and prosperous metropolis with many living people.
Without this mod it will be not possible.  :'(

LimeTreeSnake if I can ask, you have backups from older versions of the mod?
« Last Edit: December 27, 2019, 03:02:18 PM by Sebsax »
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LimeTreeSnake

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Re: [1.0] (WIP) Tenants (2019-11-10)
« Reply #49 on: December 27, 2019, 07:07:33 PM »

Ah, remove the settings file or have you built a mailbox?
It's not quite clear yet and next patch will improve the implementation.
You can access all version on my git.
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Sebsax

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Re: [1.0] (WIP) Tenants (2019-11-10)
« Reply #50 on: December 28, 2019, 02:02:51 AM »

Oh i'm stupid, yes after placing mailbox actual version of the mod works fine!
Now I can make my city! Thank you!  :)
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