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Author Topic: [1.1] Prison Labor  (Read 92484 times)

Embershade

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Re: [1.0] Prison Labor
« Reply #165 on: November 04, 2019, 02:26:43 PM »

Great mod, do wish they'd work instead of wander more but still better than vanilla. However, that's not what this post is about. I think this mod should make prisoner's restraints optional so that if you're alright with them being able to escape more easily they can work better. My colony is starving because I relied on a prisoner to do the cooking since it took longer to get the ingredients.
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makute

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Re: [1.0] Prison Labor
« Reply #166 on: November 05, 2019, 02:45:04 AM »

make prisoner's restraints optional so that if you're alright with them being able to escape more easily they can work better.
You won't keep them for long then. Even with 100% motivation and a good mood, there is always a chance for prisioners to escape, and in most cases they'll outrun you easily without the restraints, specially if they are working near the map borders.

My suggestion is to give your prisioners works inside the colony, in your case butchering and cooking, and make your pawns provide the ingredients instead.
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Kittamaru

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Re: [1.0] Prison Labor
« Reply #167 on: January 07, 2020, 11:34:22 AM »

I am getting the "Resocialization Request" notifications, but when I click it, there is no option to accept/deny - only to go to it or close it. I can't click the prisoner and do anything with it either. Am I missing something?
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Avius

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Re: [1.0] Prison Labor
« Reply #168 on: January 11, 2020, 03:12:35 PM »

I am getting the "Resocialization Request" notifications, but when I click it, there is no option to accept/deny - only to go to it or close it. I can't click the prisoner and do anything with it either. Am I missing something?
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rawrfisher

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Re: [1.0] Prison Labor
« Reply #169 on: January 22, 2020, 06:02:36 AM »

https://gist.github.com/d94f86736cfe4bc1abe4b10f9ead182c

Umm is there any suggestion of which mod is breaking the worktab in this log?


Edit: after testing something that came to mind it turned out that deleating the pawn named kali fixed the worktab
« Last Edit: January 22, 2020, 06:04:22 AM by rawrfisher »
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Professional jerk
Want something broken let me know

Avius

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Re: [1.1] Prison Labor
« Reply #170 on: March 14, 2020, 09:52:06 AM »

Updated to 1.1.0
- updated to RimWorld 1.1
- added option in settings to opt-out from suicide events
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Fakeaccount123

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Re: [1.1] Prison Labor
« Reply #171 on: March 14, 2020, 11:03:52 AM »

Yessssssssssssssss
Thank you so much for updating this mod.
Any reason why this is still on unfinished section on the forum??
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Avius

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Re: [1.1] Prison Labor
« Reply #172 on: March 14, 2020, 05:55:46 PM »

Yessssssssssssssss
Thank you so much for updating this mod.
Any reason why this is still on unfinished section on the forum??
Hmm I should move that thread
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Avius

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Re: [1.1] Prison Labor
« Reply #173 on: March 14, 2020, 06:01:07 PM »

Moved to this topic
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Darthnater78

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Re: [1.1] Prison Labor
« Reply #174 on: April 21, 2020, 02:19:28 PM »

Everytime my prisoners work the items they touch switch to not allowed. Love the mod, any idea why this is happening? I am 1.1 with Royalty DLC and some other mods.
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Avius

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Re: [1.1] Prison Labor
« Reply #175 on: June 04, 2020, 03:38:06 PM »

Updated to 1.1.5
- remove wealth tracker from prisioners mining
- updated part releated with seed please (no tested)
- added some checks to remove npr errors
- added more checks if prisioners should stay in bed
- Quarry from Quarry mod should works with labor area
- Added french translation (https://github.com/cprodhomme)
- fixed deep drills reservation by colonist and prisioners
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Avius

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Re: [1.1] Prison Labor
« Reply #176 on: June 11, 2020, 05:21:16 PM »

1.1.6
- removed patching for mod SeedsPlease. Potientialy should work with PL without issue. (Not tested)
- added more checks to NPR exceptions
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Avius

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Re: [1.1] Prison Labor
« Reply #177 on: June 14, 2020, 03:22:46 PM »

1.1.7
- fix for NPR in quarry patches
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Avius

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Re: [1.1] Prison Labor
« Reply #178 on: June 21, 2020, 04:58:26 AM »

1.1.8
- Turn on/off prisoner suicide should work now
- Performance optimization (https://github.com/kbatbouta)
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Avius

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Re: [1.1] Prison Labor
« Reply #179 on: June 21, 2020, 11:22:48 AM »

1.1.9
- NPR fix for previus optimization
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