
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.
The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.
Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.
Don't ask me about compatibility. It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.
DownloadI recommend you download it from the Steam Workshop to receive automatic updates. Visit the Steam Workshop page to subscribe
here.
If you do not have RimWorld on Steam, but you have a forums account, you can also download it manually through the attachment. Note that the mod
requires HugsLib to function.
LicenseCan include in modpacks with credit. Can reuse/edit code with credit.
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