Enemies teleport when stacked up in a choke point

Started by lost_RD, July 21, 2017, 12:18:12 AM

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lost_RD

https://clips.twitch.tv/CredulousBigClintBudStar

I ran a search and this has been marked as fixed in the past but it seems not to be.

ison

I'm not sure how this should be fixed, or even if it's a bug. But I agree that it looks a bit broken. Enemies close to the player base are not allowed to be stacked in a single cell, so they must be teleported somewhere. Maybe instead of teleporting to the closest free cell we could somehow make them push each other, like a chain reaction.

lost_RD

There are some options here.


  • Don't let them stack ever
  • Always let them stack except when stationary
  • Increase the distance from the player's base that the check happens
  • Make the stacked enemies stop when they enter the range and then proceed one at a time until they are unstacked
  • Introduce a pathfinding system that can handle groups instead of only individuals
  • The chain reaction thing


ison

I've implemented the chain reaction behavior, so this pawn stacking behavior should seem much more natural in A18.