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Author Topic: [A17] Yes, Vehicles  (Read 43664 times)

_-M-_

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[A17] Yes, Vehicles
« on: July 21, 2017, 07:18:18 PM »

V:1.0
--A true implementation of vehicles into RimWorld!--

R E Q U I R E S J E C S T O O L S ! https://github.com/jecrell/JecsTools

First off, a big thank you to Jecrell, without him none of you would have this!

This mod is a 'simple' implementation of a truck into our lovely rim world, you can load passengers, as well as equipment for both crossing the map and for caravanning.


<Making the Vehicle>

To acquire a vehicle you need to research Machining and Smithing to acquire the Vehicle Table. Here you can construct a box filled with vehicular pieces.

To construct it, instruct a pawn to follow the included manual in the box. Upon following guides 1-Z on your ikea manual and throwing away the last 5 screws, your pawn will have succesfully assembled a working scrap heap!

Upon assigning a driver, you must instruct the vehicle to draft itself for glorious duty

*Just like any partially oiled machine, youll have to fill and power it with Chemfuel! (not included)*


<Notes and Help>

If your goal is caravanning, please ensure the loaded driver moves the loaded vehicle to the edge of the map.

Save Load Safe (but once you go vehicular, you cant turn back >:D )

No one else should show up on your door with any of this stuff (Honestly, untested...)

Non-Steam link: https://github.com/mason3ck/Yes-Vehicles

Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1082473678

Bugs will be plenty in this mod, but hopefully none that'll break your game!
« Last Edit: July 21, 2017, 08:02:46 PM by _-M-_ »
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Hydromancerx

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Re: [A17] Yes, Vehicles
« Reply #1 on: July 21, 2017, 07:54:50 PM »

Are you going to add other vehicles from old mods like Tools for Haul?

Tools for Haul
https://ludeon.com/forums/index.php?topic=12282.0
https://github.com/Killface1980/RW_ToolsForHaul








« Last Edit: July 21, 2017, 08:45:04 PM by Hydromancerx »
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Thirite

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Re: [A17] Yes, Vehicles
« Reply #2 on: July 21, 2017, 08:01:59 PM »

This might be better in the Unfinished section rather than Releases considering JecsTools vehicle library is itself unfinished. Especially if there are known bugs in the mod.
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Daïkï97427

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Re: [A17] Yes, Vehicles
« Reply #3 on: July 22, 2017, 02:41:29 AM »

i already seen thoses screen shot and gif somewhere....
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rambo

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Re: [A17] Yes, Vehicles
« Reply #4 on: July 22, 2017, 02:47:57 AM »

cool mod
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SpaceDorf

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Re: [A17] Yes, Vehicles
« Reply #5 on: July 22, 2017, 03:33:39 AM »

i already seen thoses screen shot and gif somewhere....

of course you did .. those are some old mods .. the poster asked if this could be included in time :P
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pktongrimworld

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Re: [A17] Yes, Vehicles
« Reply #6 on: July 24, 2017, 12:21:18 AM »

oh man, I miss that mod. T.T
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rambo

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Re: [A17] Yes, Vehicles
« Reply #7 on: July 24, 2017, 06:16:31 AM »

when i installed your mod it crashed my mods folder and gave me so many red errors that i cloudnt list it
« Last Edit: July 24, 2017, 06:23:28 AM by rambo »
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Exoray

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Re: [A17] Yes, Vehicles
« Reply #8 on: July 24, 2017, 06:53:09 AM »

when i installed your mod it crashed my mods folder and gave me so many red errors that i cloudnt list it

Yea same problem here, This mod is a much needed addition however the fact that it makes most other mods crash is a real shame.

Compatibility is a big issue, fix that and this mod is going places.
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Canute

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Re: [A17] Yes, Vehicles
« Reply #9 on: July 24, 2017, 08:17:05 AM »

rambo, Exoray,
you two have Jecstools installed too, or only this mod only ?

Exoray

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Re: [A17] Yes, Vehicles
« Reply #10 on: July 24, 2017, 09:33:24 AM »

rambo, Exoray,
you two have Jecstools installed too, or only this mod only ?

I have both, my problem was the amount of mods I had to turn off to make it work, some mods I cant live without anymore and most of them being active with the Vehicle mod causes a ton of errors or a incompatibility error.

The mod works standalone and with a few mods.

Its my issue I guess being so needy on some mods lol
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rambo

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Re: [A17] Yes, Vehicles
« Reply #11 on: July 24, 2017, 12:34:17 PM »

rambo, Exoray,
you two have Jecstools installed too, or only this mod only ?

I have both, my problem was the amount of mods I had to turn off to make it work, some mods I cant live without anymore and most of them being active with the Vehicle mod causes a ton of errors or a incompatibility error.

The mod works standalone and with a few mods.

Its my issue I guess being so needy on some mods lol
same
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achretien03

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Re: [A17] Yes, Vehicles
« Reply #12 on: July 24, 2017, 05:33:05 PM »

What's the problem with this mod
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_-M-_

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Re: [A17] Yes, Vehicles
« Reply #13 on: July 25, 2017, 01:56:49 AM »

Not anymore! most mods should work now, graphics have been updated, tanks added, everything got more balanced. Basically I handed out a non working version on github sorry about that!
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Napple

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Re: [A17] Yes, Vehicles
« Reply #14 on: July 25, 2017, 02:16:03 AM »

Can we load prisoners on them? That would give them an advantage over using dropships.
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