(mod suggestion) More Realistic,Self Sufficient AI bases

Started by Tdog2017, July 23, 2017, 09:56:33 PM

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Tdog2017

The primary idea behind this mod suggestion is that all AI factions and bases are Real working self sufficient bases, just like the players base. For example, only once at the start of a new scenario are all of the AI bases and colonists that inhabit them created. the AI must then use their colonists to build things and gather resources just the like player needs to do. Every Structure and resource they have exists because their colonists built them themselves from natural resources that they have gathered. (no resources or structures out of thin air) The AI would continue building and expanding and have specific colony (or Faction) goals that they are trying to reach. This would affect raids quite a bit as well. every enemy raider sent to your base has to travel/walk from the colony that he or she resides in. They don't just spawn right at your base. They must carry their own food and weapons they prepared. If you kill 10 enemy raiders, it might completely devastate the town or colony which they came from,(10 less workers, miners,farmers, etc.) making it weak and an easy target for you to attack. if they attempt to capture one of your colonists in the raid, they must have a prison they built back at their base in which to hold them. You can attempt to break them out . I think this would make all interactions with the AI feel more realistic and interesting/complex. I am a beginner with XML and know nothing about C#. If anyone wants to make this or teach me, I will assist them best I can.

The-Eroks

This would be a cool setting to click on world gen. I think it would make midgame easier overall since the population would not easily recover after a failed raid against your colony.

RimworldOx

This would be easily done with Rimworlds single core...

SpaceDorf

Quote from: Tdog2017 on July 23, 2017, 09:56:33 PM
I am a beginner with XML and know nothing about C#. If anyone wants to make this or teach me.

I would never have guessed that  ;D..

but if DF trys to do this and is slowly getting there, why not Rimworld.
DF Players also don't mind if the generation of a medium sized world with a few years of history only takes half a day to create.

As for teaching you .. just hop over to the mod-help forum, you will find a lot of great tutorials there.
Concerning your .. I have to say it .. unrealistic dream .. I propose you read up on
solvable Problems in P ; and NP Complete Problems.

The next exercise will be taking out a empty sheet of paper and drawing a small sqare on it.
Next to it you write : Player Base, only basic Pawn calculation needed. Memory and Processor usage on my System; ( the taskmanager can show you this )

Now draw another square : System Base, Basic Pawn Calculation and Additional AI needed, possibly another 1.5 of the basic map. ( since your suggested bases should work similiar to player bases .. )
Now go on the world map and for each faction base you draw another square on your paper and mark it as System Base.

While you do this, apply the knowledge you gathered in your assigned reading.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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