Tweaks to Scenarios

Started by Names are for the Weak, July 29, 2017, 08:27:39 PM

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Names are for the Weak

I feel that the scenario creation mechanic, while pretty robust, could use some more things to make it better. Here are some things that I feel would improve the scenarios that we can create.

Getting to choose the quality of weapons, apparel, and furniture, not just the material.

Make it so that you can choose which creatures can explode, instead of just applying the ability to explode upon death on all mobs.

The ability to choose the sex of animals you start with, instead of the crapshoot we have now.

The ability to have custom victory conditions, such as reaching a population of 12 people, surviving 200 days, etc.

Making the planet tidally locked, making one side always day and extremely hot, and the other side always night and extremely cold, with a temperate twilight zone in between.

Put all lists in alphabetical order.

Do you have ideas on how to improve the scenario system? Put suggestions here!