Make pawn-generating events more open to modding

Started by RemingtonRyder, July 29, 2017, 05:18:24 PM

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RemingtonRyder

At the moment, if I want to alter the kind of pawns that the player gets when they get a new Wanderer, or Chased Refugee, then my mod conflicts with a whole bunch of other mods which don't change the same thing, but change something else in that pawn-generating event, like the dialogue which is presented when you have a choice to accept or refuse a chased refugee.

Please please please can we divide up these things so that it's not necessary to override the whole thing and get into a 'there can be only one!' situation.

Thanks.