The Cursed Tribe

Started by Crow_T, July 31, 2017, 01:32:13 AM

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Crow_T

    It all started out so well, a well rounded crew (well, almost, as you will see) from the first roll of 5 tribespeople in the arid shrublands. Everything was going soothly, had a surplus of food, an elephant self tamed to join the crew of alpacas and muffalo, my researcher and crafter had become skilled, my non-killbox defenses were repelling every raid with relative ease. Then the plague hit two of my colonists. My best doctor had a 3, and even though I had bought 3 regular medicine that plus the herbal wasn't enough despite constant tending when possible. They both died within minutes.

      Then things got worse.

    The Husky who had a bond to the recently deceased went berserk, biting a colonist who then got an infection, and once again my doctor failed to save them. Third colonist dead within a day.

      OK, the 2 remaining have enough skills to run the place, and I'm sure another will come along, and sure enough an alert to rescue a fleeing colonist came up. Well, 16 year old female, sanguine, hard worker, decent passions, hey great. Here comes the raid from the East. 5 seconds later, here comes another raid from the north. Two raids at once. Well, newbie gets carried off by the second group after some chaos, and my last two colonists are beat up pretty bad. Time to heal up and see what happens.

      Toxic fallout happens. Great. Get the livestock inside, maybe I can chop up some raiders for kibble when my guys can move around a bit better. But....

     A muffalo goes manhunter. I happen to remember one of the raiders tried going through my base to escape and left a hole in the wall. I try to repair it and am so close but the muffalo gets through and beats my guy up, the other one hides and spears the muffalo to death. Time to self tend and relax until...

    I notice a boomalope has self tamed in the meantime, I figure I need the kibble so I will slaughter it- BOOM, catch my place on fire, still all wood at this early stage. It gets put out after some drama.

    Then, once again, another raid, only 3 tribespeople but my guys are absolutely beat up. The raiders are burning crops and defiling sarcophagi so I rest and heal, but they start beating down a door. Try to get my repair guy to get at it but he's too slow and they get in- the husky distracts them but its not enough, they down another colonist, who they kidnap (later they try to ransom him back for 240 silver but I have no trade beacon). Thankfully some traders were on the way and the raiders scattered. I buy some meat (still toxic fallout) and lick my and everyone elses wounds.

    At this point a cold snap seems like a good idea, and around the same time a dying boomalope explodes next to my poplar tree harvest of wood. I'm watching my wood burn and figure I need to grab some to keep warm and cooking. This is the final straw, my colonist snaps and goes on a wander.

     I watch him slowly freeze to death on the river in the cold snowy landscape, unable to help- by the time he snaps out of it its too late.
 
*Generally I never get this far into a colony death, but this one seemed like I could pull it back from the brink. Didn't happen. Lastly, the husky snapped again and killed an elephant haha. I've never seen such an intense chain of doom on Cassandra rough, even after watching youtubers who play extreme. It was fun and had a pretty poetic ending, RIP Salmon, who I finally broke by making him haul wood.
(regarding dead man's apparel)
"I think, at the very least, the buff should go away for jackets so long as you're wearing the former owner's skin as a shirt."
-Condaddy20