More/better positive events

Started by Locklave, July 31, 2017, 09:22:49 PM

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SpaceDorf

#15
As for "sometimes raids go wrong. "

nope ..it does not happen that often .. the events I described happened in two or three seperate games since A17 came out.
the manhunters more often, but having to deal with wargs equal or more than the raid itself is a task,
and the droppod event .. yeah I had 8 prisoners afterward which I wanted to recruit .. with a colony of six in winter and
half of my wooden base burned down because the assholes dropped in my dining room and the crash set it on fire ..

another great mod that lets you work for your loot is the "crashlanding mod" .. which sometimes crashes shipparts on your map ( maybe once per year .. ).
Those set everything around them on fire, you can get massive amount of loot from them .. or you can loose your best space marine when a weapon deck that dropped several turrets and shells explodes.
you can get a great reactor ( 3k power ) that leaks radiation in a quite large radius ..

=== EDIT ===
And I totally forgot the new suggestion I wanted to make :

Expand the Wedding Event so that known family members and friends show up as visitors, no matter from which faction.
So if your recruited Pirate Boss marries your Master Trader who is also the Daughter of a Tribal Chieftain ... ...
you can only pray that Karaoke is the worst that will happen ..
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Locklave

#16
Quote from: SpaceDorf on August 05, 2017, 01:12:06 PM
As for "sometimes raids go wrong. "

nope ..it does not happen that often .. the events I described happened in two or three seperate games since A17 came out.
the manhunters more often, but having to deal with wargs equal or more than the raid itself is a task,
and the droppod event .. yeah I had 8 prisoners afterward which I wanted to recruit .. with a colony of six in winter and
half of my wooden base burned down because the assholes dropped in my dining room and the crash set it on fire ..

another great mod that lets you work for your loot is the "crashlanding mod" .. which sometimes crashes shipparts on your map ( maybe once per year .. ).
Those set everything around them on fire, you can get massive amount of loot from them .. or you can loose your best space marine when a weapon deck that dropped several turrets and shells explodes.
you can get a great reactor ( 3k power ) that leaks radiation in a quite large radius ..

=== EDIT ===
And I totally forgot the new suggestion I wanted to make :

Expand the Wedding Event so that known family members and friends show up as visitors, no matter from which faction.
So if your recruited Pirate Boss marries your Master Trader who is also the Daughter of a Tribal Chieftain ... ...
you can only pray that Karaoke is the worst that will happen ..

I will look into these suggested mods, so thank you for that. But not to stray to much further off from the primary topic I'd like to see more simple positive events to break up the cruelty on the Rimworlds. These mods might do that for me but they'd feel less real because I knew they were mods.

I have nostalgia for for earlier builds like 0.4.4ish 2014 (no rose colored glasses however, I know things are much improved in many ways), but tonally the game felt different. Events didn't feel like they were out to get you, they were 80% raids which was a problem in itself (that problem being solved now). Back then the events were really limited, the new events certainly added more content to the game but they were all in one direction, negative/destructive. Which leads me to this thread.

If this game is a story, that story is a sad depressing one about people with terrible luck and everything falling apart around them no matter how hard they try. The people in this story nearly never have good luck or a great let alone good day. Just an endless slog through a tar pit being eaten by spawn bugs. The story used to feel more uplifting, makings something from nothing, making do with limited materials.

Maybe the game outgrew me?

edit:
This video series made me buy the game back in 2014.
https://www.youtube.com/watch?v=GP75MO_n1z8

The tone and feeling it gave was completely different. I bet I played 500+ hours in 2014-2015, so the vibe of this video (even as terribly played as he did) was more positive as was my personal experience. The difference is very real.

SpaceDorf

#17
I believe you.

Everytime someone has a birthday the gift is a new permanent sickness .. not maybe a trait, or a passion .
the best event yesterday were the manhunting polar bears. finally after two years I had a breeding partner for my lonely polar bear girl.

that is why I like mods so much, they uplift the game from gritty spanking simulator to wacky space adventure.
For one .. worse stuff happens .. but on the other hand .. for most of it, there is a solution ( beside 100 boars )
and I am not talking about YetAnotherGunMod or Unobtainium of the Week ..
I mean lazers and plasma, mutagenic pills and kitchen robots,
herding boomalopes to produce neutroamine,
different colored drinks and hats with lights ..
crashing shipparts and shuttles ..
while cthulhus minions get torn to pieces by the rabbits of caerbannog ..

vanilla with huge chunks of cookie dough, chocolate, cream and a exploding cherry on top.

it's like playing the first 15 minutes of toy story 3

that is also why CE and to much of the same bore me to death.


oh .. and I forgot of course mechanoids, insectoids, otheroids and terraforming .. this map is my bitch. I will deepen the rivers and rise up the mountains .. and why you may ask ? Because we ...
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

NeverPire

I propose to let happen small heat waves during winter and small cold waves during summer.
It could be helpful without being too overpowered.

I speak about small one to differentiate from the classic cold wave event decreasing the temperature to -20°C even in summer which is clearly negative.
I will never do worse than what I do now.
It's what self-improvement means.

Bolgfred

#19
Quote from: NeverPire on August 07, 2017, 04:48:44 AM
I propose to let happen small heat waves during winter and small cold waves during summer.
It could be helpful without being too overpowered.

I speak about small one to differentiate from the classic cold wave event decreasing the temperature to -20°C even in summer which is clearly negative.

I wouldn't go for more shortish temperature events as you barely can react on them and they are either annoying or completly ignored. I'd prefer every season to have one permanent event, which starts at the beginning of every season and last for 10-15 day (mostly the whole season) and is chosen by the eventmanager to be positive or negative:

spring:
-mild spring (temperature goes near 15°C mark, higher animal spawn+younger animals)
warm spring (warmer weather, small growth bonus)

-long winter (temperatures stay very frosty, high change on cold wave)

summer:
-rainy summer (high change on rain or cold wave)
-sunny sommer (weather as predicted, happiness bonus outside)
-scorching summer( negative: more heatwave, chance on dry plants)

autumn:
-rainy season (high chance on very long rain, higher chance on blight)
-golden harvest ( great weather, higher yield or harvest speed)
-cold autumn ( colder weather, high chance on snow, less animals)

winter:
-warm (warmer weather)
-cold (guess what, colder weather)
-confusing ( wild mixed weather with variation in temperature/rain/snow, random animal death)
-wild winter (Permanent snowfall, high wind, damage to doors facing outside)
-green winter ( temperature will not drop below 1°C so minimal growth is provided)

As a special bonus, every pawn who is 60 years or older give a chance on weather prediction. so, if you have 5 senios colonists in your colony you can get the message for the next season 1-5 days earlier :D
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil

NeverPire

Quote from: Bolgfred on August 07, 2017, 07:21:22 AM
-green winter ( temperature will not drop below 1°C so minimal growth is provided)
Could lead to an increased chance of disease the next year (as in the real world)
I will never do worse than what I do now.
It's what self-improvement means.

SpaceDorf

Quote from: Bolgfred on August 07, 2017, 07:21:22 AM

As a special bonus, every pawn who is 60 years or older give a chance on weather prediction. so, if you have 5 senios colonists in your colony you can get the message for the next season 1-5 days earlier :D

And as extra special Bonus .. you may get comments on how the weather was worse/better back then
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Names are for the Weak

And this is something of a neutral/bad event suggestion, but I would like some kind of extortion event from pirates sometimes. Basically a local raider group would demand silver or items from you, either expecting immediately or giving you a few days to comply. If you refuse to give in to their demands, they would retaliate in a raid. Speaking of raids, I think there should be a somewhat rare event when raiders plan their raid or besiege you, where two groups have a disagreement and duke it out for some reason. Or sometimes, the raid/siege is called off before it even starts. Neither of these events could happen if the raiders attack immediately, though.

Names are for the Weak

Another idea: Animal plague. Basically, it would be an event that affects one particular species in the area, giving them a quick-acting disease that would kill them in a day or two. Once the disease has ran its course, you could simply pick up the animal corpses, essentially giving you free meat and leather. However, it could spread to colony pets as well, and while not a death sentence, it would be rather difficult to treat. I like this because while this could probably be a boon in the hands of a smart player, it still has an element of danger to if you rely on animals.

NeverPire

Quote from: Names are for the Weak on August 09, 2017, 05:38:20 PM
Another idea: Animal plague. Basically, it would be an event that affects one particular species in the area, giving them a quick-acting disease that would kill them in a day or two. Once the disease has ran its course, you could simply pick up the animal corpses, essentially giving you free meat and leather. However, it could spread to colony pets as well, and while not a death sentence, it would be rather difficult to treat. I like this because while this could probably be a boon in the hands of a smart player, it still has an element of danger to if you rely on animals.
Speaking about animals, there is clearly a problem with them. Except for wool production, taming animals is not gainful. If you add a risk to kill them, they become even less profitable.
I will never do worse than what I do now.
It's what self-improvement means.

Trylobyte

A few generic ideas for positive events that aren't simply handouts.  I may have borrowed some ideas from earlier in the thread.

1)  Moonglow - An especially reflective full moon passes across the sky at night, allowing for partial light even at night.  The night occurs as normal, but has a 60% base light level instead of 0%.  Outdoor plants will continue to grow during a Moonglow event, even though it's night.  Can occur during (and thus overrides) a Solar Eclipse, as the light is not directly coming from the sun.

2)  Hunter-Killers - A pack of Scythers appears on the map during a raid with intent to kill a specific target in the enemy faction.  They are friendly to your colony but enemies will treat them as hostile and try to defend the target.  Once the target flees or is killed the scythers will leave the map (but will still defend themselves).  More likely to occur if an enemy faction leader is present, targeting them.

3)  Intercepted Broadcast - A group of possible events.  All of these require a Comms Console.

3a)  Your colony's comms console intercepts a communique from an enemy faction announcing the time, target, and type of their next raid, allowing your colonists more time to prepare for it.  It will also announce the direction they will arrive from, or if they are using drop pods.

3b)  Your colony's comms console intercepts a burst of mechanoid traffic.  You can choose to Leave It Alone (no effect) or Try to Alter.  A failed alteration has a chance to cause a small mechanoid raid.  A successful one guarantees a Hunter-Killer event during the next non-Mechanoid raid.  Success chance is based on the highest Intellectual skill in your colony.

3c)  An orbital trader mistakenly contacts you thinking you're another faction, asking you the coordinates to deliver their shipment to.  You can either inform them of their mistake (gain relations with that faction) or give them your coordinates (take a relations hit but trigger a Drop Pods event).  There is a small chance that the signal is a spoof by pirates and giving them your coordinates instead triggers a small drop pod raid.

4)  Animal Migration - A large group of a single type of animal enters one side of the map and slowly moves to the other side, leaving the map when they reach the edge.

SpaceDorf

All suggestions are prime matieral but i am still trying to figure out if this line is really possible ..
depends on the number of moons I guess ..

Quote from: Trylobyte on August 10, 2017, 07:35:40 PM
Can occur during (and thus overrides) a Solar Eclipse, as the light is not directly coming from the sun.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker