More very rare events

Started by tommiethegun, August 05, 2017, 01:31:39 AM

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tommiethegun

One of the things that really excited me when I started playing Rimworld and watching let's plays was the huge variety in stories. The first time I saw a Trauma Savant in game my head exploded too. The possibilities for the story seemed infinite!

I'd really like to see is additional very rare events like the Trauma Savant in the game. I think it'd add a huge variety to the types of stories that will come out when playing.

Some ideas:
1. Maybe a crafter growing a third arm if they craft with uranium long enough, or rare chance to grow extra limb / digit instead of carcinoma in toxic fallout
2. more rare animals like the Thrumbo, be depend on biome, could also attack/interact with caravans
3. rotten berries don't disappear, they become fermented berries and are slightly alcoholic, when these rot they disappear
4. maybe interaction between skills, so a high crafter would have high dexterity, maybe slightly quicker to shoot. but a high researcher would be slightly slower to shoot b/c they think/aim too much
5. head trauma can cause loss of senses in smell/taste, so maybe chance to add ascetic from trauma?
6. ability to modify armor/items, so that item uniqueness isn't 100% dependent on quality & stuff type. this would lead to lots of unique items instead of lots of samey items
7. mechanoid scout - very fast machanoid, little weapons, wanders then exits the map, if successful a full mech raid will come in the next day or two
8. shooting star / astroid - large explosion on map, but center of crater has high value silver or uranium deposit
9. rare random-generated weapons or armor that's only available from pirate raids. crazy modified guns or knives. not op stuff, just unique
10. rare chance for new pawn to have Progeria - accelerated aging
11. rare chance for new pawn to have brain hemispheres split - causing dual personality, pawn will have chance to randomly choose new task during middle of a task.
12. rare chance for new pawn to have werewolf syndrome - full-body hair. plus to intimidation/hit chance for melee. minus to social.
13. tic or twitch disorder from trauma - recedes with time unless the pawn is re-attacked in that period, in which case it increases in severity. the involuntary twitch reduces manipulation stat.
14. rare chance of Fibrodysplasia Ossificans Progressiva (living statue syndrome) - injuries to the pawn might cause permanent reduction of manipulation to that body part. only 'fix' would be bionic body parts.

Call me Arty

Pretty decent ideas, I'd love to see more things like these, I know I've spent enough time in the game to enjoy something exciting.

Tynan's not going to do this but I want a creature from "the thing" in one of the ship crashes.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!