[1.0] - Animal Husbandry (SKHardcore and Vanilla)

Started by MightyGooga, August 08, 2017, 10:16:23 PM

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MightyGooga

                                                                           


Greetings my fellow Rimworldians!

"Have you ever wanted to just build an animal farm, but couldn't grow enough hay or make enough kibble to keep more than a few pets?  Have to slaughter your poor baby animals because you do not have the sustenance to keep them alive?  Tired of you growers having not much more than hay to sow because there is not enough time or people to grow food for the humans?  Well here is a mod for you animal lovers!  You now have a stronger form of kibble in the form of animal pellets which give 5x more nutrition for all types of animals (meat eaters and grass eaters alike!)!"

                                                                                                                                                                                       (The Queen of Mods)
This mod is for those who like to raise animals, but never have enough to feed them.

Features:

- Includes two new types of Kibble called Pellets (Veggie Pellet and Animal Pellet): Those are way stronger than Kibble.
- Includes two recepies for Animal Rations.
- Animal Rations are processed in a Ration Tank, that transform then in Pellets

Planned:

More types of pellets, including one that will heal animals faster

                                                                           

Special Thanks to:

  - Flonz (Idea, Incentive, Coding, Playtesting, Texturing)
  - Sidfu (Support)
  - GG (Promoting, Incentives and Love)
  - Kubouch (Universal Fermenter)
  - Cupropanda (Universal Fermenter)
  - NotFood (Support)


Link for SK Hardcore Version: https://github.com/gustavoghe/-1.0-AnimalHusbandry-HCSK

Steam Link for SK Hardcore Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1637501413

Link for Vanilla Version: Working On it. Soon!


KentCave

#1
Apologies.
Still new to this github system. Aid appreciated. Please. Thanks.

How to..grab mods..NOT available in a "released" packaged form yet in github? Like this one for instance. I tried registering, messing with settings just to be able to get the mod. Given up eventually and tried grabbing the files..individually, and will attemp making own mod folder later on. Didnt work. As I could grab the file from assemblies folder, but couldnt grab the about.xml see?Please. Thanks. Many other mods also like this. NO downloadable form in released folder to grab. Also, dropbox having problems? Been like a day failing to grab from there, while github functioning perfectly. Nexus aint as efficient and hassle-free as github too.


Dear Canute,

Gratitude. Problems solved. Not sure if its javascript or popups restriction on my browser, that initially caused me problems. But its no more problemo now. You guided me to the appropriate path. Just need to Focus on that green github button, till its solved. Was using UC Browser. Thought it was compatibility problem. Grabbed Chrome. Nope, same probs. Back to UC, read the TONS of Help tab in github. Still green button WONT respond. Then..suddenly now it..works. Not sure how. What settings I changed. Prolly the adblocker turned off. But its ON now, and green button works. So, not sure how. But, probs solved. Thanks. Appreciation. I promise to not harvest thee for my cannibal pawns. lol

btw, Just started Rimworld adding mods stage. Been a week with vanilla. Total addiction. Love the visual and music. Complexity is a plus. 3 days of vacumming mods from here. Hundreds! lol Stopped playing game-proper. Been just checking out files inside mods. Enjoying reading the about.xml and savouring textures. Manually editing the target version to just <0.17.0> to remove conflicts. Instead of sooo many diff numbers after 0.17. in diff mods. Perfectionist trait. lol Even deleting alt languages and editing out parts of mods am uninterested in. Modifying mods even before starting them. lol

Anyway..THANKS! Back to picking bones inside codes. QC voluntarily. lol

Update : Still fiddling on github, as there is Always a solution to Every problem. Since that green download button only works erratically..I kept searching for solutions. Incompatibility with UC is understandable, yet a repeat with Chrome is unacceptable.

I found a better way! Credits to fyarn of Rubber Bullets. Kudos to him, not only gave us a useful mod, but still provided additional service hardly gotten elsewhere. Brain..with Heart too. Thank You. Just add /archive/master.zip at the end of mod dwnld url link. Like: https://github.com/gustavoghe/AnimalHusbandry/archive/master.zip Voila!

Simple, faster and a boon to goon almost loon. lol In case this happens to others. Well, at least let Only One person suffered. N Joy.

Moderator's edit (Calahan) - I've changed the formatting of this post to form paragraphs because the repeated use of a new line for each new sentence and/or word was artificially stretching the post, and with it the thread. Which is both needless and annoying for readers.

Canute

When you open the github link, you should see a green button "Clone or download" an the right higher side.
Click on it, and select download.
Then you can download the Animalhusbandry-master.zip
If nothing happen when you click at the green button, you night not allow scripts to work on this side or general.

gustavoghe,
btw. great work and idea about this.
What do you think about to create a similar project for some permican ?
And please adjust your github project. Move all the folder/files from inside the AnimalHusbandry folder to the root.
When you create a download with the clone/download button it create auto. the main folder.
Just download your own mod, and you will see what i mean.

MightyGooga

Hey Guys,

Im glad you liked Canute. I new to github, but got it right this time, thank you for the heads up.

For now Im focused on increasing rations diversity, including a "medicine" ration for those animals with malaria. Im new to modding, so everything takes a long time to learn.

Please remember for now this mod is intended to be played with Harcore SK Project V6 modpack: https://ludeon.com/forums/index.php?topic=12996.0

Im still figuring out how to xpath it so we can play both versions.

Please, feel free to suggest stuff, Im having a blast moding this baby.

Also, remember, this is a job done by me, but with a some very special contributors.

Encrtia

Ah, I see. Could you please edit the original post to reflect what your last message said? I.e. it's dependency on SK's Hardcore Modpack. I installed it with errors, & consequently couldn't build it because it required the aforementioned mod installed due to not seeing any warnings in the first post.

Thanks.
~When death is smiling at you, just smile on back.

Riael

"It is made to use with SKHardcore, but should have no problems in vannila."

The recipes require things that aren't found in vanilla so it doesn't work.

Which is a shame... A big farm takes more food than a big colony.

Edit: Yep, as Encrtia said, you should edit the original to state that it doesn't work ^.^

MightyGooga

Updated!

Tell me if you want a Vanilla version. I´ll make it happen. Happy new year.

Harry_Dicks

I would love to have the "vanilla" version of this mod that doesn't require HardcoreSK, please! :)

Exende


MightyGooga

You asked for it, you got it! Now with a vanilla version. Let me hear some feed back.

See you.

Harry_Dicks

Quote from: MightyGooga on January 03, 2018, 05:14:25 PM
You asked for it, you got it! Now with a vanilla version. Let me hear some feed back.

See you.

Awesome job! Do you have any specifics on how much an improvement this is over regular kibble? I see in the OP you said it is 5x stronger, but does it take 5x the ingredients? Or the same as regular, just 5x stronger now? Also, what do you think about age accelerating kibble? So you could have a pen for all of the baby and juvenile animals, and you could feed them kibble all hopped up with GMOs and steroids!

Harry_Dicks

Your link in the OP to the vanilla release, the download from there is for A17. I see you just uploaded it though, did you upload the wrong version?

MightyGooga

Oops, Sorry for that. I forgot to save the update. It should work fine now.

Im not exactly sure how much of a improvment is in terms of numbers. The animal rations (that are used to make the pellets), should have the same stats as kibble, a little better (Nutrition 0.08). The pellets have way more more nutrition, and to make them you have to research, and it costs eletricity. But the payoff for sure, since they have close to 0.25 nutrition, which means 15 of them aproxx. should fill a megasloth hunguer bar.

The purpose of this mod is to enable you to raise animals without having to put all your colony to make food. So I made sure the profitability of Pellets is high.

If you produce Protein Pellets (they need meat), you increase nutrition to a staggering 0.4.

The next step for this mod, is to produce animal food that heals animals. This is very important in the SK Hardcore modpack, since there are a ton of new diseases.

If you have any ideas on how to improve the mod, please, just post them here.

Exende

Could not resolve cross-reference to Verse.ThingDef named Rawpotatos
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ResearchProjectDef named Eletricity
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to RimWorld.StuffCategoryDef named Precious
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.ThingDef named ElectronicComponents found to give to Verse.ThingCountClass (2x null)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.ThingDef named Mechanism found to give to Verse.ThingCountClass (3x null)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.StatDef named Bulk found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ThingCategoryDef named Animalfood
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.StatDef named Bulk found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ThingCategoryDef named Animalfood
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.StatDef named Bulk found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ThingCategoryDef named Animalfood
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
.....


These were found after adding the most recent version of Animal Husbandry (the B18 version) and is no longer there when I removed the mod from my modlist, are these errors minor?

Harry_Dicks

#14
Quote from: Exende on January 05, 2018, 06:54:33 AM
Could not resolve cross-reference to Verse.ThingDef named Rawpotatos
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.SkillDef named li found to give to Verse.SkillRequirement null-skill-requirement
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ResearchProjectDef named Eletricity
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to RimWorld.StuffCategoryDef named Precious
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.ThingDef named ElectronicComponents found to give to Verse.ThingCountClass (2x null)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No Verse.ThingDef named Mechanism found to give to Verse.ThingCountClass (3x null)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.StatDef named Bulk found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ThingCategoryDef named Animalfood
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.StatDef named Bulk found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ThingCategoryDef named Animalfood
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference: No RimWorld.StatDef named Bulk found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ThingCategoryDef named Animalfood
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
.....


These were found after adding the most recent version of Animal Husbandry (the B18 version) and is no longer there when I removed the mod from my modlist, are these errors minor?

I had those same errors, but haven't gotten around to checking out the mod yet.

EDIT: I moved Animal Husbandry waaaaay up near the top of my mod list, and the errors have gone away! Still haven't actually tried anything out ingame yet, but keeping my fingers crossed!