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Author Topic: [1.3] Mechanoids Extraordinaire (v1.3.2) - (21.07.2021 - Update #7)  (Read 179549 times)

Canute

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #30 on: August 20, 2017, 03:48:43 AM »

Crawler with pistoles or SMG, 1/4 of the cost/Hp points of a scyther !
Or with sucide bombs! :-)

noooooo

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #31 on: September 23, 2017, 04:24:51 PM »

Mechanoids Extraordinaire is now compatible with Combat Extended  1.6 ;)
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DoctorMG

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #32 on: September 23, 2017, 05:19:25 PM »

Great mod, nicely balanced.!!!
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Kori

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #33 on: September 23, 2017, 05:33:49 PM »

Mechanoids Extraordinaire is now compatible with Combat Extended  1.6 ;)

Source please?

edit: Just noticed the new compatibility files, but wonder why there was no hint about this..
« Last Edit: September 23, 2017, 08:27:40 PM by Kori »
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LordMunchkin

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #34 on: September 23, 2017, 07:12:17 PM »

Is this compatible with EPOE?  :)
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tetkris

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #35 on: October 16, 2017, 06:30:06 AM »

Za mocni ci mechy :D Rozwalili mi save bo nie byłem przygotowany na tak zmasowany atak XD
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Kori

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #36 on: October 16, 2017, 02:09:43 PM »

Is anyone playing this mod with CE?

Because I tried to and even though I like this mod and the new mechanoids a lot, I unfortunately had to disable it. :(

Reason: it's just too difficult, I'd even say IMPOSSIBLE (almost). They way how CE changes the combat system, making it much more dangerous and deadly for the pawns, makes the new mechanoids and their weapons absolutely OP!
Whenever a group of them appears on the map, an unstoppable wave of fire, death and destruction overruns my base until everything is dead or destroyed. The vanilla mechanoids (even lots of them) are a piece of cake compared to them.

Could you please add some kind of difficulty setting (less HP, weaker weapons, lower chance for super deadly weapons..) that can be lowered for CE-users? If such a mod setting is too much work, maybe an alternative version?
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noooooo

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #37 on: October 20, 2017, 03:48:38 AM »

Is anyone playing this mod with CE?

Because I tried to and even though I like this mod and the new mechanoids a lot, I unfortunately had to disable it. :(

Reason: it's just too difficult, I'd even say IMPOSSIBLE (almost). They way how CE changes the combat system, making it much more dangerous and deadly for the pawns, makes the new mechanoids and their weapons absolutely OP!
Whenever a group of them appears on the map, an unstoppable wave of fire, death and destruction overruns my base until everything is dead or destroyed. The vanilla mechanoids (even lots of them) are a piece of cake compared to them.

Could you please add some kind of difficulty setting (less HP, weaker weapons, lower chance for super deadly weapons..) that can be lowered for CE-users? If such a mod setting is too much work, maybe an alternative version?

That'll have to be done on CE's end since the patch is within the CE files and the intention of the patch was to make everything as consistent with CE's mechanoids as possible, taking into consideration all of CE's features.

I wouldn't mind making an easier version soon, we'll see.
« Last Edit: October 20, 2017, 03:56:52 AM by noooooo »
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Muffalo Wool

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #38 on: November 01, 2017, 01:30:16 AM »

Is anyone playing this mod with CE?

Because I tried to and even though I like this mod and the new mechanoids a lot, I unfortunately had to disable it. :(

Reason: it's just too difficult, I'd even say IMPOSSIBLE (almost). They way how CE changes the combat system, making it much more dangerous and deadly for the pawns, makes the new mechanoids and their weapons absolutely OP!
Whenever a group of them appears on the map, an unstoppable wave of fire, death and destruction overruns my base until everything is dead or destroyed. The vanilla mechanoids (even lots of them) are a piece of cake compared to them.

Could you please add some kind of difficulty setting (less HP, weaker weapons, lower chance for super deadly weapons..) that can be lowered for CE-users? If such a mod setting is too much work, maybe an alternative version?

I stopped playing CE for this reason. Only thing that works against them is target breaking. When a mech raid happens, I spend 90% of the fight pausing and looking at the mech's warmups because like hell I'm gonna let them fire. Letting them fire is instadeath/down 90% of of the time, especially miniguns.  Minigun deals like 30-something damage per bullet, inferno cannon deals 100 damage, to name a few.  Combat isn't as enjoyable with CE.
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Nameless

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #39 on: November 01, 2017, 02:12:12 PM »

This mod is perfectly fine for vanilla.
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Bradley_

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #40 on: November 15, 2017, 03:02:01 PM »

Chimera looks like some kind of space asshole, really.
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Nameless

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #41 on: November 18, 2017, 05:52:33 PM »

Will this get updated to B18?
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Zookes

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #42 on: November 27, 2017, 08:13:22 AM »

Maybe it will, Nameless, maybe it will...

But until it is, maybe you'd like some DELICIOUS CANDY in the meantime? It's free! Just get in the van or click the link below!

https://mega.nz/#!RKRWBZzL!KMoSEZ-HI1pKkig61JeLFCZVxOdvRakrLGO3tlHDF-s



(unofficial mechanoids extraordinaire update is in the van- I mean mega link)
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Spino

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Re: [A17] Mechanoids Extraordinaire (v1.1) - (20.08.2017 - Update #1)
« Reply #43 on: December 19, 2017, 05:00:44 PM »

Sorry about the slight delay, here be the update!

Changelog:
   - the mod is now compatible with Rimworld Beta 18,
   - reduced the range of the grenade launcher.

Enjoy!
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Nameless

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Re: [B18] Mechanoids Extraordinaire (v1.2) - (19.12.2017 - Update #2)
« Reply #44 on: December 20, 2017, 11:04:50 AM »

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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