Raid delivery service

Started by faltonico, August 11, 2017, 04:20:14 PM

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faltonico

In my A16 colony I got a notification that a relative of one of my colonist was being chased by pirates... I decided to lend her a hand, I saw horrified that it came with a drop-pod, and i thought, "well f***", raiders will come in drop pods as well.
The raid was so massive that the space for them to land was not enough:



I placed the trade beacon outside the fortress because i already had had another drop pod raid, that time were federation soldiers (from rimsenal), it was a massive battle, i lost 2 colonist (one by pure carelessness), around 80 animals and 3 million silver worth in items, but that was another story. I was hoping that this time the pods would drop on a better defensible position inside the base, near the trading spot... but i placed it incorrectly and it was so massive that part of the raiders ended inside my art workshop.

Before the raid came i managed to prepare a little. i swapped most of my pawns to battle outfits, i didn't have enough suits for all of them, i forgot to craft more when i got some new recruits, i decided my non combatants should be naked and out of combat -_- (Aoi and Vikky)

When they dropped they immediately started ravaging everything, they were separated in 2 rooms, the bulk of the attack were in the trading spot, and around ~50-100 of them in the art workshop, I wasn't prepared to receive the raiders at the trading spot, the 2 turrets that were there were unprotected, they were destroyed very fast, many many doomsday and triple rockets were unloaded there, after destroying those turrets they went for the doors, i took that little time for positioning my pawns, the moment they broke through, 8 of my pawns greeted them with heavy fire, my very best melee pawn served as a decoy to stall them a little by standing around the corner... the amount of bullets flying was ridiculous, i had very strong firepower with those 8 pawns, but when the melee pirates tried to approach them, they would get at range of my other pawns that were up the hall, the bulk of my army:


Sparkles, from my melee special force, did her job and stalled the raiders, she took heavy damage, but she took it like nothing happened (her specialized suit was destroyed to nothing!), she is a giant from the Talons mod, they are incredibly hard to kill, and she is almost invincible with a painstopper (it is not fun at all to face them as your enemies in a raid though):


The ones that landed inside the art workshop were too busy trying to destroy everything, i placed a melee pawn at the door and 4 pawns behind it shooting above its shoulder, they took care of them with no issues.

After a while they finally started fleeing... the clogged on the outside door... basically sitting ducks for the rest of my turrets and my orassans lmgs:


I sent the clean-up crew after them:


And managed to take out 2 of their leaders:



The aftermath were 280 downed pirates... more than half of them died the next hour, i was only able to capture 10 of them (out of over 800 raiders initially):


This was actually my 3rd massive drop-pod raid, but the records from the other ones were lost because i overwrote the images because i didn't know gimp overwrites the image if you paste something on top o another image instead of creating a new layer T-T

In conclusion, having very good weapons helps a ton (duh!)! raiders this time had very good weapons too, from the talons mod, and exceedingly good melee weapons from the weapons melee expansion mod. Positioning is the key to get around this situations and prepare your base by placing lots and lots of firefoam poppers! micromanaging is hell, and it is very very easy to loose pawns to stupid mistakes, so pausing all the time to see how they are doing is best.

{insert_name_here}

Whoah! I've never seen a raid as monstrously big as that. That's got to be twenty times larger than my largest raid (not exaggerating, I haven't gotten that far into the game yet) and even the screenshots or YouTube videos other people have made that I've seen have far less raiders than this!

kubolek01

For me it would end with Unity Oops! error due to memory overload...
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

faltonico

Quote from: kubolek01 on August 25, 2017, 06:06:12 AM
For me it would end with Unity Oops! error due to memory overload...
I don't really know if it works, but i use a program to patch the limitation of x86 programs using only 2GB of virtual memory to 4GB.
It is called 4GB Patch.

kubolek01

I have that problem in Robocraft, that's why I'm sure nothing help,  GPU uses RAM as graphic memory, it's integrated one. I have 4gb VRAM and still insufficient.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

faltonico

I can almost bet that the memory you ran out when crashing is system RAM not the video one. If a video game uses more ram than you have available, you would't see a crash but performance issues.

kubolek01

Quote from: faltonico on August 26, 2017, 11:25:11 PM
I can almost bet that the memory you ran out when crashing is system RAM not the video one. If a video game uses more ram than you have available, you would't see a crash but performance issues.
The first mark of a crash is exactly, video issues. Then game crashes when more VRAM is needed (loading map, players' bots etc.) It happened many times already, so I know why it does.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

gipothegip

Damn, that's just insane. 800 raiders, and 270 bodies. The crematorium and cleaning crew must've been busy.

I haven't even been remotely close to a base or raid that big.

Do any of the mods you have happen to increase population or raids in any way? Or is that just more what the game progresses to after 17 years with a successful colony?
Should I feel bad that nearly half my posts are in the off topic section?

faltonico

#8
Quote from: gipothegip on September 02, 2017, 07:21:14 PM
Damn, that's just insane. 800 raiders, and 270 bodies. The crematorium and cleaning crew must've been busy.

I haven't even been remotely close to a base or raid that big.

Do any of the mods you have happen to increase population or raids in any way? Or is that just more what the game progresses to after 17 years with a successful colony?
It is just Cassandra when she sees you have too much wealth and experience.

And it did take me a long time to clean everything up xD

Nameless

Damn, I wish my game can handle even 100 people without any performance issue :/

faltonico

Quote from: Nameless on September 05, 2017, 01:36:25 PM
Damn, I wish my game can handle even 100 people without any performance issue :/
I wish so too. Mine has a lot of issues (lagging, fps-dropping, stuttering and zig-zaggin), but at 1x speed is barely bearable. But that colony is A16 though i don't see the reason it shouldn't happen in A17.
Basically playing any scenario that doesn't involve making the "ship" as soon as you can and getting out of the planet to "beat" the game is not supported by this game. e.g. anything that involves you staying and making a big colony.