[WIP]Alchemy, Shamanism, Witchcraft & Astral powers

Started by Distman, June 17, 2017, 01:03:16 PM

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Distman

Ah, sounds cool! Upload a video at some point, showing of the features. :D

Quote from: The-Eroks on July 03, 2017, 10:09:05 AM
Quote from: Distman on July 01, 2017, 11:18:33 AM
What features will you have in your fantasy mod?

The long term goal is to do a fantasy total conversion that brings the game as close to DnD 3.5/my custom EDnD rule set as possible. In the short term, (a) I created a ~250 item technology tree inspired by Caveman-to-Cosmos/Fall From Heaven and am working to populate it with appropriately themed content, (b) am trying to expand the animals/pawns/biomes toward a more fantasy-feel, and (c) make some minor tweaks/additions to make the pawns/factions more fantasy-based. In short, working on creating a solid baseline before diving to far into magic and character class features.

Haha, my methods and progress have been best described (politely) as ad-hoc.  8)

Distman


Distman

Let the sculptures burn your enemies (and you base) to a crisp:
https://www.youtube.com/watch?v=PIfjoae3apA

First release will drop in two weeks. More info will come.

tonsrd

https://ludeon.com/forums/index.php?topic=21884.0

infused adds stats to items but the % is low.

https://ludeon.com/forums/index.php?topic=26003.0

adds some stuff but ive not used it ( both may "fit" into the magic world your making with your mod ) hope It helps.


Distman

Thanks. Infused i love, and are meant to be played along with this mod.
Rim Magic i don't like.

/Distman

Quote from: tonsrd on August 05, 2017, 09:42:21 PM
https://ludeon.com/forums/index.php?topic=21884.0

infused adds stats to items but the % is low.

https://ludeon.com/forums/index.php?topic=26003.0

adds some stuff but ive not used it ( both may "fit" into the magic world your making with your mod ) hope It helps.

RetPaladinlol

Very interesting concepts. Looking forward to the release!

AngleWyrm

Quote from: tonsrd on August 05, 2017, 09:42:21 PM
https://ludeon.com/forums/index.php?topic=21884.0

infused adds stats to items but the % is low.

Is that something we'd like to see change?
Would the Infused mod be improved if the buffs were tiered across a more substantial range?
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

Distman

Not for me. I think it's pretty much perfect as it is now.
Gives a nice, low to medium buff to stats. Making all items unique.
It's not overpowered nor useless.

Can't play without it.
/Distman

Quote from: AngleWyrm on August 09, 2017, 10:47:47 PM
Quote from: tonsrd on August 05, 2017, 09:42:21 PM
https://ludeon.com/forums/index.php?topic=21884.0

infused adds stats to items but the % is low.

Is that something we'd like to see change?
Would the Infused mod be improved if the buffs were tiered across a more substantial range?

carterz30cal

Sounds cool!
Can't wait!
Haven't watched vids yet but will soon.
When is estimated release date and what will be the included in first release?

Distman

Hi Bubblesboy597, and welcome to the forums!

Estimated first release is very soon. I have a couple of bugs i need to sort out first.

First release will include:
+10 potions (ranging from warrior brew to better neolithic medicine to healing potion to alchemic versions of modern grenades)
1 new worktable
10 new plants, many will be sowable others... harder to find.

It will also most likely include a couple of stuff actually intended for part two (Enchantments and items of power):
3-5 powerful headdresses/tribal masks
2-3 protective sculptures/totems/fetishes (kind of tribal version of turrents, but still not)
+maybe something more...

/Distman

Quote from: Bubblesboy597 on August 13, 2017, 04:37:02 PM
Sounds cool!
Can't wait!
Haven't watched vids yet but will soon.
When is estimated release date and what will be the included in first release?