[1.1]Ancient Rim (28th Feb 20)

Started by koni, August 17, 2017, 07:46:12 AM

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Would you preffer to add following content(Egypt, Persia, Gaul,..) put in separate mods or should I merge all into one?

Yes (separate)
23 (60.5%)
No (merged)
15 (39.5%)

Total Members Voted: 38

SirTopHats


KaiserThurston

I loved the mod, but I still get some erros when certain pawns spawn with some clothes, but nothing too bad.
You could also try to make a stepgen that generated some destroyed greek/roman ruins in the maps, specially near the roads.




koni

Quote from: flonz on August 25, 2017, 07:35:21 PM
Could you please make a CE compatible version?  :)
If not patch separating weapons usually makes it compatible.

I can try, but I didn't play CE, yet, so I don't know what it does to weapons or apparel that I could add/change per patching my work.

Quote from: KaiserThurston on August 26, 2017, 11:43:56 AM
I loved the mod, but I still get some erros when certain pawns spawn with some clothes, but nothing too bad.
You could also try to make a stepgen that generated some destroyed greek/roman ruins in the maps, specially near the roads.

What errors, I haven't found any in my test.
Ruins: I'm not a real coder, I only made xml stuff so I would need help or frameworks which allow more complex structures spawning.

Quote from: HatiRagnarr on August 28, 2017, 11:06:12 AM
http://www.ancientmilitary.com/egyptian-weapons.htm

Thank you, this is very helpful to me! Now I don't need to search personally. Did you also know what pre-Greek were worn in Egypt? Any information is welcome!

Quote from: HatiRagnarr on August 28, 2017, 11:08:10 AM
ARCHE PTOLEMAIS
http://www.ancient-battles.com/catw/egypt.htm
Quote from: HatiRagnarr on August 28, 2017, 11:09:26 AM
ILLYRIA

http://www.ancient-battles.com/catw/illyria.htm

These are basically Greeks not in Greece, aren't they? But Thanks for offering this. Knowledge is power, and power is good, especially on the Rimworlds.

Ironfist56

A Combat Extended patch would be incredible. As an ex classics student I'm desperate to play this mod but I struggle to enjoy rimworld without CE. Of course, only if you want to/know how to!

BlackViperMWG

Is this awesome mod compatible with Medieval Times and Hospitality? :)

HatiRagnarr

ARCHE PTOLEMAIS

alexander's successor kingdoms in egypt ;D





koni

Quote from: BlackViperMWG on August 28, 2017, 04:22:09 PM
Is this awesome mod compatible with Medieval Times and Hospitality? :)

Both also not tested yet, but in theory there shouldn't be issues, because I don't override anything in core, expect I gave the vanilla swords and pila new name and texture, and I also have nothing that did something to the behavior of guests.


Also thanks for your research, HatiRagnarr!

HatiRagnarr