Changing the items pawns spawn with

Started by apljee, March 27, 2015, 03:09:56 PM

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apljee

I would like a simple guide on how to change the clothing and weapons that pawns start with. (colonists). If this is needed to be done in C# that is fine but XML is preferred. :)

skullywag

c# im afraid, check in the mapgenerators you define a genstep class to call there.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

apljee

Quote from: skullywag on March 27, 2015, 03:20:11 PM
c# im afraid, check in the mapgenerators you define a genstep class to call there.

Thanks. Time to stop avoiding C# and begin learning... *cries myself to sleep.*

skullywag

Prepare carefully would be a good mod to look into as it does a LOT of this stuff.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

apljee

Quote from: skullywag on March 27, 2015, 03:58:01 PM
Prepare carefully would be a good mod to look into as it does a LOT of this stuff.

Thanks, I'll look into it. I'm just hoping it would it be possible to look at how the core game spawns in these objects (the weapons) and how to see how the core game handles what pawns spawn in with? If so that'd be helpful. :)