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Author Topic: [1.3] [KV] Weapon Storage [ModSync RW]  (Read 110007 times)

Kiame

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Re: [B18] Weapon Storage
« Reply #30 on: November 21, 2017, 12:46:11 AM »

Update:
I've found a strange and hard to reproduce bug when trading with caravans. If a saved game is loaded twice and then a trade is initiated, the weapons will fail to spawn and be lost.
I've spent the last two hours trying to find the root of the issue and as of yet have had no success. Due to the severity of this bug I've disabled trading with weapons in storage.

If you want to sell stored weapons use the "Empty" button to dump the weapons, trade, then use the "Collect" button to pickup the dropped weapons.

For those that do not want to download this interim update, you can select the Weapon Storages and toggle the Sell Weapons button which will prevent the weapons from failing to drop.
« Last Edit: November 21, 2017, 12:49:07 AM by Kiame »
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Kiame

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Re: [B18] Weapon Storage
« Reply #31 on: November 21, 2017, 02:19:34 PM »

I think i've figure out what the problem is. I'm going to put it through some extended testing now. For anyone that wants to grab it feel free to via direct download. I have not pushed it to steam yet.
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kaptain_kavern

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Re: [B18] Weapon Storage
« Reply #32 on: November 21, 2017, 02:33:08 PM »

Woa this looks like a very tricky bug. Props for even finding it ^^

Kiame

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Re: [B18] Weapon Storage
« Reply #33 on: November 21, 2017, 03:12:16 PM »

Turned out to be a dumb oversight on my part. It will happen when creating/loading multiple games, after the second loading of a game with weapon storages, opening a trade window will cause this bug to rear its ugly head

For those who know programming, it was me not clearing a static list of all current weapon storages with new game/load   :-\
Garbage/Memory management FTL
« Last Edit: November 21, 2017, 03:15:15 PM by Kiame »
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Kiame

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Re: [B18] Weapon Storage
« Reply #34 on: November 26, 2017, 01:16:35 AM »

Fixed an issue where Include in Sale button selection was not persisting between saves
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Athanatos154

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Re: [B18] Weapon Storage
« Reply #35 on: November 30, 2017, 03:45:32 PM »

I think there is a bug concerning the do until you have X.
I am crafting charge rifles and want to always have one extra so I have set it to do until you have 1, but the ones in the weapon storage don't count.
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Kiame

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Re: [B18] Weapon Storage
« Reply #36 on: November 30, 2017, 03:50:06 PM »

Yes 'make until x' is a known issue for Change Dresser, Weapon Storage, and Body Part Storage

I think i'll finally sit down and figure it out this weekend
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Kiame

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Re: [B18] Weapon Storage
« Reply #37 on: November 30, 2017, 05:01:57 PM »

"Do until X" is now supported. Stored weapons will be counted
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Canute

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Re: [B18] Weapon Storage
« Reply #38 on: December 01, 2017, 04:14:39 AM »

Do you own a timemanipulator or got a genius-inspiration, this was a fast weekend ! :-))
Reply #36 on: November 30, 2017, 03:50:06 PM
Reply #37 on: November 30, 2017, 05:01:57 PM

SpaceDorf

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Re: [B18] Weapon Storage
« Reply #39 on: December 01, 2017, 05:23:46 AM »

For balance reasons I think the Storages are to cheap.
Especially with the auto-repair option.

And how does the repair addon work in detail ?
Is it over time or instantly ?
Could you expand it so it requires Mending Kits as fuel ?
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Maxim 1   : Pillage, then burn
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Questops

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Re: [B18] Weapon Storage
« Reply #40 on: December 01, 2017, 06:17:03 AM »

I unassigned a pawn from a thrumbo horn and the weapon storage ate my thrumbo horn..  :'(
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Canute

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Re: [B18] Weapon Storage
« Reply #41 on: December 01, 2017, 06:38:43 AM »

For balance reasons I think the Storages are to cheap.
Especially with the auto-repair option.

And how does the repair addon work in detail ?
Is it over time or instantly ?
Could you expand it so it requires Mending Kits as fuel ?
It should work like the one for Change dresser.
Need 1000W power , and slowly repair 1 item each attachment.

SpaceDorf

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Re: [B18] Weapon Storage
« Reply #42 on: December 01, 2017, 06:47:08 AM »

Okay .. I have build one for change dresser but not filled it yet.
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Rule 34 of Rimworld :There is a mod for that.
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Kiame

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Re: [B18] [KV] Weapon Storage [ModSync]
« Reply #43 on: December 03, 2017, 08:06:02 PM »

Adding ModSync.ninja support
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Kiame

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Re: [B18] [KV] Weapon Storage [ModSync]
« Reply #44 on: December 14, 2017, 04:19:52 PM »

Fixing an issue where this mod would cause Mac and Linux to crash
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