Custom weapons from disassembled mechanoids and weapons

Started by Sion, May 09, 2014, 04:39:16 PM

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Sion

Quote from the changelog, May 7: "Added machining table. Basically, it’s a butcher table that lets you disassemble dead mechanoids for parts (just metal for now)."

When we can disassemble mechanoids (and/or even regular weapons) for weapon parts (or whatever it will be) I would like to be able to construct custom weapons from said parts in a kind of minigame where you have a list of all available parts in your stockpiles, each part modifies the final stats of your new weapon in some way, eg: a M24 Sniper barrel would give the weapon higher damage but longer reload time or something, and when you are finished with the weapon you can name it.
(Yes, I'm inspired by the game: Loadout)
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Coenmcj

Now this would be pretty cool, Load-out was a fun game.

If you're disassembling guns looking for the right parts you'll end up with hundreds in a few minutes. You would have to assume that they are stackable, otherwise your base would quickly become entirely storage facility.

What about the complexity of the guns, how far would the customisable portions go?
Since the game is in a somewhat un-optimized stage how would the game engine handle these customized instances?

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ItchyFlea

The game would be able to handle the customised weapons by just saving all related information about them to the save file. The game is actually extremely flexible when it comes to what the save-file can contain.
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Tynan

I've had notions along these ideas for a while now as well. I would very much like for dead mechanoids to become a source of higher-tech items. Currently there aren't the game systems for that level of tech variation yet, but I intend to do it. Some day.
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