[1.0] Trading Economy 3.1

Started by WalkingProblem, September 08, 2017, 08:54:18 PM

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Pepelnica1488

Combat extended
Trading economy
Trading economy ce patch?

I arranged it and in the game there are weapons that do not require ammo ... is this normal?

WalkingProblem

Quote from: Pepelnica1488 on November 11, 2017, 12:25:52 AM
Combat extended
Trading economy
Trading economy ce patch?

I arranged it and in the game there are weapons that do not require ammo ... is this normal?

It should require ammo. The arrangement is correct. What are the weapons affected?

WalkingProblem



TRADING ECONOMY 2.0 FOR B18 RELEASED!!!


Walkblem Agricultural Conglomerate
Perhaps the most important and influential corporation in the RimWorld Systems. They dominates all agricultural sectors, including farming, forestry, animal husbandry, etc... Providing colonies and regional military forces vital food, timber and animal supplies. If you need grains, fruits, vegetables, wood, cloths, leather, pets or farm animals – this is the company that you need to look out for!

Pets and Farm Animals Caravan
– 5-50 x 8 species of domesticated animals

Raw Meat Caravan
– 125-1000 x meat from 10-15 species of animals

Grain Caravan
– 1000-7000 x rice

Fruits and Vegetable Caravan
– 500-2000 x corn, potatoes, agave, berries, fungus each

Hops Caravan
– 1000-5000 x hops

Hay Caravan
– 2500-8000 x hay

Textile Caravan
– 100-500 devilstrand
– 500-2000 cloth
– 100-1000 megasloth wool
– 500-100 muffalo wool
– 500-1000 camel wool
– 500-1000 alpaca wool

Wood Lumber Caravan
– 2500-8000 x woodlog

Fur and Leather Caravan
– 250-1000 x leathers from 15-20 species of animals

Psychoid and Smokeleaf Leaves Caravan
– 2000-5000 x smokeleaf
– 2000-5000 x psychoid

Milk and Eggs Caravan
– 500-3000 x milk
– 500-2000 x unfertilized eggs from 5-8 species

Processed Food Caravan
– 500-3000 x chocolate
– 1000-3000 x nutrient paste
– 250-1000 x fine meal
– 250-1000 x lavish meal
– 1000-5000 x kibble
– 1000-5000 x pemmican




Walkblem Mining Corporations
The biggest mining operations in the RimWorlds are without doubt, owned and run by the mighty Walkblem Mining Corporation. Not only to they mine all form of minerals and precious metals, they also operates industrial scale brick making operation, promising the best building materials you can find. If you need bricks of all materials, all type of metals (including uranium) or precious materials like Gold or Jade – this is the company you should call.

Sandstone Blocks Caravan
– 500-5000 x sandstone block

Granite Blocks Caravan
– 500-5000 x granite block

Limestone Blocks Caravan
– 500-5000 x limestone block

Slate Blocks Caravan
– 500-5000 x slate block

Marble Blocks Caravan
– 500-5000 x marble block

Gold Caravan
– 250-2500 x gold

Steel Caravan
– 500-5000 x steel

Plasteel Caravan
– 500-3000 x plasteel

Uranium Caravan
– 250-3000 x uranium

Jade Caravan
– 150-800 x jade




Walkblem Pharmaceuticals
As long as they are people, there are the Big Pharmas. Walkblem Pharmaceuticals is definitely the go to place for all your medical supply needs. Medicine, Drugs or Body Parts – they have them all! (Bionics included!)

Medicines Caravan
– 50-1000 x medicine of 3 types

Drugs Caravan
– 10-1000 x gojuice
– 10-1000 x wakeup
– 10-1000 x yayo
– 10-1000 x flake
– 10-1000 x penoxycline

Bodyparts and Bionics Caravan
– 5-15 x natural body parts of 4 types (mainly organs)
– 5-25 x artificial body parts of 9 types



Walkblem Technologies
They are amongst the giants of the great technological firms in the Glitter Worlds. The company venture into the Rim Worlds as they seek to fill up the market gaps that exists in this new frontier, as the lack of glitter tech products in the region promises great profits and rewards for the company. If you need hard to find or produced products like components, chemfuels, neutroamine, hi-tech fabrics, AI Core, Neurotrainer or simply some nice electronics for your comfort – Walkblem Technologies is the key!

Components Caravan
– 150-800 x component
– 100-300 x advancedcomponent

Chemfuel Caravan
– 1000-5000 x chemfuel

Neutroamine Caravan
– 500-3000 x neutroamine

Hyperweave Caravan
– 1000-2500 x hyperweave

Synthread Caravan
– 2500-5000 x synthread

Electronics Caravan
– 1-5 x tube television
– 1-5 x flatscreen television
– 1-5 x megascreen television
– 1-5 x telescope
– 5-25 x heater

Persona Core Caravan
– 2-5 x AI persona core
– 5-25 x techprof subpersona core

Mechanite Caravan
– 5-25 x mech serum neurotrainer
– 5-25 x mech serum healer
– 5-10 x mech serum resurrector
– 100-1000 x luciferium

Experimental Weapon Caravan
– 10-25 x psychic insanity lance (one-use berserk lance – thru wall)
– 10-25 x psychic shock lance (one-use brain damage)
– 10-25 x psychic animal pulser (one-use all animal on map manhunting rage)
– 2-10 x orbital bombardment targeter
– 2-10 x orbital power beam targeter
– 1-10 x walkblem power armor helmet
– 1-20 x walkblem smokepop belt
– 1-10 x walkblem power armor
– 1-10 x walkblem gunblade
– 1-3 x walkblem charge sniper rifle
– 1-15 x walkblem charge rifle

Experimental Technology Caravan
– 5-10 x psychic emanator (improve mood of people nearby)
– 2-10 x vanometric power cell (resource-free power)
– 2-10 x infinite chemreactor (self producing chemfuel)
– 10-25 x psychic soothe pulser (one-use temporary mood boost to all on map)




Walkblem Military Industrial Complex
Among the very first of the companies under Walkblem Galactic Holdings to venture into the RimWorlds, this notorious corporation had been supplying arms to both the light and the dark forces without reservations. Lawsuits are still underway for the alleged supplying of arms to pirates and incite wars on multiple planets, WMIC continues to be the primary supplier of high grade military weapons in the region. Modern firearms, or medieval weaponry, advanced armor or base defense turrets – they have them all!

Guns Caravan
– 5-15 x revolver
– 2-10 x autopistol
– 2-10 x incendiary launcher
– 2-10 x pump shotgun
– 2-10 x chain shotgun
– 2-10 x bolt action rifle
– 2-10 x machine pistol
– 2-10 x lmg (light machine gun)
– 2-10 x assault rifle
– 2-10 x charge rifle
– 2-10 x minigun
– 1-5 x triple rocket launcher
– 1-5 x doomsday rocket launcher

Medieval Weapons Caravan
– 5-20 x shiv
– 5-20 x knife
– 5-10 x club
– 5-10 x mace
– 5-10 x gladius
– 5-10 x ikwa
– 5-10 x spear
– 5-10 x longsword
– 5-20 x short bow
– 5-20 x pila
– 5-10 x recurve bow
– 5-10 x great bow

Armor and Grenade Caravan
– 1-20 x frag grenade
– 1-20 x molotov cocktail
– 1-20 x emp grenade
– 5-20 x vest plate
– 1-10 x power armor
– 5-20 x simple helmet
– 10-40 x advanced helmet
– 1-10 x power armor helmet
– 1-10 x shield belt
– 1-10 x smokepop belt

Survival Food Caravan
– 1000-3000 x pemmican
– 500-2500 x survival meal pack

Turret and Shells Caravan
– 50-500 x high explosive shell
– 50-500 x incendiary shell
– 50-500 x emp shell
– 50-500 x firefoam shell
– 10-25 x antigrain warhead shell
– 2-10 x gun turret
– 2-10 x mortar turret




Walkblem Galactic Tradings
The best friend to all colonies and industrial upstarts in the RimWorlds, these are the guys that help to bring your products to the mass markets of the Glitter Worlds. Extremely resourceful at find buyers for all kind of products, they are willing to buy anything you are able to offer them, in exchange for the vital silver coins that everyone needs to be part of the great trading economy. If you intend to mass produce products, and you are looking for a buyer with the deep pockets to buy them all – there can be no one else than Walkblem Galactic Tradings.

Galactic Trading Buyers Caravan
– 10000-50000 x silver
– buys anything from you

Fashion and Clothing Caravan
– 2500-8000 silver value of 15-19 types of apparel


———-

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=35551.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/trading-economy-ver2-0/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1130945311
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

———-

VER 2.0 DEVELOPER'S NOTE
This is a massive update (in my opinion) for the Trading Economy mod. Not just that the goods and products are more complete than ever before, even items cannot be sold are now for sale too. Not just that, the entire caravan security issue is resolved with the introduction of the Walkblem Heavy Armored Caravan. The new caravan is not just hard to kill, it is armed with a powerful charge cannon that will provide powerful fire support to the mercenaries (yes, Walkblem Galactic Corporation do not want to risk their soldier's lives) that are escorting the caravan, and escapes really efficiently, minimizing loss of goods and products to the minimum.

———-

VER 2.0 CHANGELOG:
– Added Walkblem Armored Caravan
– Added Walkblem Charge Cannon Weapon for the Caravan
– Added a number of new caravans for various corporation factions
– Made items that cannot be sold, to be sold by the Technology Corporation as experimental products
– Mercenaries returns to replace Walkblem Soldiers as the escorts for the caravan
– Walkblem Armored Caravan also participates in raids if any of the corporation factions turns hostile
– Complete caravan listings, as well as its goods/products list is now available on walkingproblem.com website


--------



ColtSub

I'd like to report a bug , when a walkblem agriculture colony leader/executive finished trading with me and the trade window closed he disappeared , also the ui tabs gone away , and i've noticed this error message :

https://prnt.sc/hijegw
https://prnt.sc/hijeu5

I had to restart and load the save from the bugged point to upload the log :
https://gist.github.com/HugsLibRecordKeeper/da6ad74c49e27f2155ff39e7b850fad9

Hope its helpful.

WalkingProblem

Quote from: ColtSub on December 03, 2017, 12:49:31 PM
I'd like to report a bug , when a walkblem agriculture colony leader/executive finished trading with me and the trade window closed he disappeared , also the ui tabs gone away , and i've noticed this error message :

https://prnt.sc/hijegw
https://prnt.sc/hijeu5

I had to restart and load the save from the bugged point to upload the log :
https://gist.github.com/HugsLibRecordKeeper/da6ad74c49e27f2155ff39e7b850fad9

Hope its helpful.


I think the bug is caused by another mod. 

I have no idea how to fix this

Canute

It is possible to get an own Walkblem Armored Caravan ?
Maybe when you have a 100 standing, they are selling them ?

WalkingProblem

Quote from: Canute on December 04, 2017, 11:46:39 AM
It is possible to get an own Walkblem Armored Caravan ?
Maybe when you have a 100 standing, they are selling them ?

When i figured out the codes to make it work properly for the Colony, I would.

Now it cant. It dunno how to think for the colony.

h1tmanc


WalkingProblem

Quote from: h1tmanc on December 07, 2017, 02:54:18 AM
Is it okay for an ongoing game?

Yes, but you need the Faction Discovery mod in order for new factions to be added halfway thru a game.

h1tmanc

Quote from: Walking Problem on December 08, 2017, 04:03:15 AM
Quote from: h1tmanc on December 07, 2017, 02:54:18 AM
Is it okay for an ongoing game?
Any chance of a link for it, nothing came up in search.
Yes, but you need the Faction Discovery mod in order for new factions to be added halfway thru a game.

Canute

Sorry but when you do your searches like your quotes.

Enter the release subforum first
then enter at the search box "Faction Discovery" and you will find it.

Exende

Hello, I seem to run into an issue.

[[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "BorealArchipelago"]/allowedPackAnimals) failed
file: D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


as well as the same errors for Desert, Termperate, Tropical and TundraArchipelagos, would this be a mod order issue or would it be something else?

WalkingProblem

Quote from: Exende on December 09, 2017, 02:43:52 AM
Hello, I seem to run into an issue.

[[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "BorealArchipelago"]/allowedPackAnimals) failed
file: D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


as well as the same errors for Desert, Termperate, Tropical and TundraArchipelagos, would this be a mod order issue or would it be something else?

You can just ignore this error.

This is to patch for those players who installed the archipelago mod and the nature's pretty sweet mod~

The error doesnt affect the game at all.

Okay

What about compatibility for Dismarzero's Vegetable Garden, and - maybe - Vaniat's Polarisbloc items :D

WalkingProblem

Trading Economy 2.2 Update Released!



NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/trading-economy-ver2-2/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1130945311
FORUM LINK: https://ludeon.com/forums/index.php?topic=35551.0

OFFICIAL WEBSITE: http://walkingproblem.com/
FACEBOOK PAGE: http://fb.com/walkingproblem
YOUTUBE CHANNEL: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: TWITCH: https://www.twitch.tv/walkingproblem
DISCORD: https://discord.gg/W2Vb27T

VER 2.2 CHANGELOG:
– Fixed the Walkblem Heavy Armored Caravan overheating rooms issue.
– Disabled the errors generated by the biome patching, thanks to Swenzi.

VER 2.1 CHANGELOG:
– Added support to Archipelago biome from [RF] Archipelagos mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1194812703
– Added support to biomes from Nature's Pretty Sweet: https://steamcommunity.com/sharedfiles/filedetails/?id=1211694919
– Removed Fashion & Clothing Caravan from Trading Faction due to excess number of WHAC being spawned
– Note: If you do not have the 2 biome mods about, the mod will generate errors when you start the game, but its does not affect the game. So you can just ignore the errors.

------

Quote from: Okay on December 12, 2017, 09:10:28 AM
What about compatibility for Dismarzero's Vegetable Garden, and - maybe - Vaniat's Polarisbloc items :D

Yes its possible to add support (meaning, to sell their stuffs)

But currently no plans to build the support yet as there is still so much stuffs to work on.