[1.0] Trading Economy 3.1

Started by WalkingProblem, September 08, 2017, 08:54:18 PM

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WalkingProblem

Quote from: Epson on February 21, 2018, 01:20:49 PM
Question: If I wanted to tweak the mod so that I can only receive trade caravan from Walkblem if I contact them through the comms console how would I do this?

I love the mod so far. My two problems are that they are always the visiting caravan because of the 4 factions, which breaks the immersion of rag-tag trading caravan for me and I'd also like to add a little bit to the difficulty by forcing me to pay silver for what I need.

Also a quick suggestion: if possible you should jack the price of the technology goods significantly. 1800 silver for the resurrector is just so cheap :P.

You cannot do that unfortunately. So... you just have to make do with the presence of my rich powerful corporations on your planet.... its just business. =P

--- as for the resurrector - thats the vanilla price

WalkingProblem

Sneak Peek/Update for Trading Economy 2.5
Production is currently in the final stage.

This update will add a series of Walkblem vehicles, which you can buy and own like pets (and drive them, if you have Giddy Up mod) - providing significant firepower to your defenses, especially those who plays with OP faction mods, like Orassan (i really dun suggest pissing them still....) or my Arachnid mod. The vehicles, especially Walkblem Hoverbike or Walkblem Armored Car are also perfect for navigating big maps, and engaging in hit & run tactics (with Run & Gun mod)

Walkblem Hover Bike



Walkblem Armored Car





Walkblem Infantry Fighting Vehicle (IFV) <-- might change name and weapons for this. Considering



Walkblem Tank



Walkblem Artillery



So there are still some small changes and mechanics that I am working on, and I should be launching this update, very very soon.

Canute

The bike's are a neat idea.
But it look's abit strange that pawn's ride the armoured car's.

Drglord

First give us already the hover bikes.... It is cruel to keep us waiting....

2nd i am getting this error which i think it's not important... i was just wondering... I think the mod is trying to add ai in the traders? And i think some other mod has done that already? Or i could be completely wrong here...

[[B18] Trading Economy Mod 2.4 ] Patch operation Verse.PatchOperationRemove(*/ThingDef[defName = "AIPersonaCore"]/tradeability) failed
file: E:\Games\RimWorld.v0.18.1722\Mods\TradingEconomy V2.4\Patches\ProductsPatches.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Harry_Dicks

Something else is changing the AI persona core. Do you have Sparkling World's installed too?

WalkingProblem

Quote from: Drglord on March 05, 2018, 11:50:53 AM
First give us already the hover bikes.... It is cruel to keep us waiting....

2nd i am getting this error which i think it's not important... i was just wondering... I think the mod is trying to add ai in the traders? And i think some other mod has done that already? Or i could be completely wrong here...

[[B18] Trading Economy Mod 2.4 ] Patch operation Verse.PatchOperationRemove(*/ThingDef[defName = "AIPersonaCore"]/tradeability) failed
file: E:\Games\RimWorld.v0.18.1722\Mods\TradingEconomy V2.4\Patches\ProductsPatches.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

muahhahahHAHAHAA~~~~!!!

and that error is because another mod patched it too~

Drglord

Also sorry but even though it sounds cool it  seems that they are plenty of bugs (could be conflicts). Had to stop a run in the end. Good work though.
1st) Multiple Lord errors were produced every time a caravan arrived....
2nd) Alot of times caravans with just 1 person arrived with no stuff
3rd) 9 of 10 times i requested for help just a single guy arrived and the one time 10 power armor guys arrived seems quite weird

Anyways it is a great work but too many bugs to squash and hunt down in my current setup. But keep up the good work maybe i'll check it out when hovercrafts arrive.

WalkingProblem

Quote from: Drglord on March 05, 2018, 06:18:20 PM
Also sorry but even though it sounds cool it  seems that they are plenty of bugs (could be conflicts). Had to stop a run in the end. Good work though.
1st) Multiple Lord errors were produced every time a caravan arrived....
2nd) Alot of times caravans with just 1 person arrived with no stuff
3rd) 9 of 10 times i requested for help just a single guy arrived and the one time 10 power armor guys arrived seems quite weird

Anyways it is a great work but too many bugs to squash and hunt down in my current setup. But keep up the good work maybe i'll check it out when hovercrafts arrive.

Make sure you load the mod towards the end of the mod list. Sounds more like mod conflict to me. As for the request for help, because mercenaries are apparently "expensive" - its a vanilla thing.

WalkingProblem

#128


WALKBLEM GALACTIC CORPORATION RENOUNCES THE RIMWORLDS ACCORDS

Walkblem Galactic Corporation had announced their withdrawal from the RimWorlds Accprds that regulates and prevents the introduction of heavy weaponries into the frontier systems.

In a statement by the CEO of Walkblem Galactic Corporation, MJ Lim declares his disdain for all the hypocrisy of the GlitterWorlds establishments, where restrictions and shifting regulations had severely hurt the interest of the mega corporation. According to the spirit of the accord, corporations like Walkblem Corporations are forbidded from introducing advanced weaponry into the RimWorlds, to prevent war and violence. However, according the MJ Lim, he accused the GlitterWorlds of taking a blind eye on the fact that RimWorld is already full of wars and violence, not to mention that advanced weaponries had been introduced by multiple factions from the GlitterWorlds – while Walkblem Corporation is limited in its ability to defend their employees and properties.

Thus Walkblem Galactic Corporation had decided to bypass the regulations, and introduce military vehicles that Walkblem Corporations had used during the previous 2 wars.

CEO, MJ Lim reiterate the stand of Walkblem Corporations, as well as a thinly veiled threat against the GlitterWorlds governments, "We don't want to deal with politics, but don't fuck with us!"

In a separate press release, Walkblem Galactic announces that they will be militarising all Walkblem Corporations across the entire galaxy, to secure their facilities and businesses, as well as the complete activation of their military force to discourage the GlitterWorlds governments from doing something silly. They also announced the sale of Walkblem Vehicles via the Walkblem Military Corporations (walk in sale only) and that they will no longer use mercenaries, but instead deploy their standing military forces to all the stations and duties. Walkblem Galactic also warns against any pirates or factions that dares to attack their caravans, promising a swift and violent end to those who would dare.

Finally, CEO, MJ Lim demands you to pay your tributes to his Patreon account for more mods and updates: patreon.com/walkingproblem

-----

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/trading-economy-2-5/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1130945311
FORUM LINK: https://ludeon.com/forums/index.php?topic=35551.0

ADVANCED ANIMALS FRAMEWORKS Required: http://walkingproblem.com/2018/03/21/b18-advanced-animal-frameworks-1-0/
JECTOOLS Required: https://ludeon.com/forums/index.php?topic=32868.0
GIDDYUP! Recommended: https://ludeon.com/forums/index.php?topic=37323.0

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

———-

VER 2.5 DEVELOPER'S NOTE
This is a huge huge update, that is launch alongside the new Advanced Animal Frameworks that will be used to power all future and current Walking Problem mods.

The most significant of the updates in this update, is the addition of vehicles that you can own. People had been dying to own the WHAC, and now we have finally made it happen. And not just one armored vehicle, but 5 different vehicles that can be used to great effect with Giddy Up mod. I also added a new uniform that helps to distinct officers/traders from the soldiers, and also replaced all the mercenaries to Walkblem soldiers once again, due to the change in the politics in the backstory.

The mod also now requires Jectools, because I had used one of its feature that resizes the weapons, for the vehicles.

Hope you guys have fun with the new vehicles!!

———-

VER 2.5 CHANGELOG:
– Added 5 autonomous vehicles: Walkblem Hover Bike, Walkblem Armored Car, Walkblem Artillery, Walkblem Tank, Walkblem IFV
– Added a new weapon: Walkblem Charged Blaster
– Walkblem Trader/Executive/Officer will now have their own uniform
– Added Giddy-Up support: with GiddyUp mod, Walkblem soldiers will all be mounted on Hover Bikes or Armored Cars
– Walkblem Heavy Armored Caravan weapon is charged from Walkblem Charge AutoCannon to Walkblem Charge MG
– WHAC's armor stats and health is adjusted
– Walkblem Corporations will now accept Gold as payment/currency.
– Set all product patching to always success to remove patching failure prompt
– The mod now requires Jectools and Advanced Animal Frameworks to work

--------












WalkingProblem

TRADING ECONOMY 2.6 Update!



CHANGELOG VER 2.6
– Removed Hoverbikes from escorting caravans, due to traders selling them away, causing unresolvable bugs
– Disable Walkblem Vehicles from spawning in manhunter events

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/trading-economy-2-6/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1130945311

ADVANCED ANIMALS FRAMEWORKS Required: http://walkingproblem.com/2018/03/21/b18-advanced-animal-frameworks-1-0/

Canute

WP,
could you maybe made these Hoverbikes as seperated mod ?
Research and craftable and feed by chemfuel ! :-)
They would be the ideal riding creature for extreme biome. On non extreme biome the horse mod works wonderful.
But with temp above +50C or below -20C it is hard for them to survive.

coldcell

Is this mod order correct?

Advanced Animals Framework
Jectools
Giddy Up
Trading Economy

WalkingProblem

Quote from: Canute on March 22, 2018, 05:18:48 PM
WP,
could you maybe made these Hoverbikes as seperated mod ?
Research and craftable and feed by chemfuel ! :-)
They would be the ideal riding creature for extreme biome. On non extreme biome the horse mod works wonderful.
But with temp above +50C or below -20C it is hard for them to survive.


Will consider.

Feeding by chemfuel proved to be a difficult thing to implement, because Chemfuel is not a form of food, and the hoverbike is a form of animal. lol....

Quote from: coldcell on March 23, 2018, 03:34:15 AM
Is this mod order correct?

Advanced Animals Framework
Jectools
Giddy Up
Trading Economy

You can put Jectools higher.

Giddy Up have a lot of sub mods, I recommend you get all of them.

Canute

QuoteFeeding by chemfuel proved to be a difficult thing to implement, because Chemfuel is not a form of food, and the hoverbike is a form of animal. lol....
So long they don't need to fuel up haygrass it is ok :-)

Maybe electrical like the Misc.Robots.



WalkingProblem

Quote from: Canute on March 24, 2018, 05:58:33 PM
QuoteFeeding by chemfuel proved to be a difficult thing to implement, because Chemfuel is not a form of food, and the hoverbike is a form of animal. lol....
So long they don't need to fuel up haygrass it is ok :-)

Maybe electrical like the Misc.Robots.

So tentatively, its a difficult issue to resolve. So i'm just gonna quietly leave it there for now.... LOL

And work on other stuffs which I had been been putting aside~